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- Removed the "JA113NODEMO" define
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3374,7 +3374,7 @@ void SaySeenQuote( SOLDIERTYPE *pSoldier, BOOLEAN fSeenCreature, BOOLEAN fVirgin
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UINT8 ubNumEnemies = 0;
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UINT8 ubNumAllies = 0;
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UINT32 cnt;
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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//Ja25 No meanwhiles
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#else
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if ( AreInMeanwhile( ) )
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@@ -6620,7 +6620,7 @@ void TellPlayerAboutNoise( SOLDIERTYPE *pSoldier, UINT8 ubNoiseMaker, INT32 sGri
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// if the quote was faint, say something
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if (ubVolumeIndex == 0)
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{
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#if (defined JA2UB || defined JA113NODEMO)
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#if (defined JA2UB)
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//Ja25 No meanwhiles
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#else
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if ( !AreInMeanwhile( ) && !( gTacticalStatus.uiFlags & ENGAGED_IN_CONV) && pSoldier->ubTurnsUntilCanSayHeardNoise == 0)
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