- Removed the "JA113NODEMO" define

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5514 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2012-08-24 08:15:20 +00:00
parent 061ea16cea
commit 114f0064c4
38 changed files with 87 additions and 121 deletions
+16 -50
View File
@@ -3,35 +3,6 @@
#include "Language Defines.h"
// -----------------------------
// *****************************
// WANNE: Enable this define to use the rifle sling feature (Feature was added in Revision: 5207)
#define ENABLE_RIFLE_SLING
// -----------------------------
// *****************************
// -----------------------------
// *****************************
// WANNE: Enable this define to show explosives display (Feature was added in Revision: 5210)
#define ENABLE_DISPLAY_EXPLOSIVES
// -----------------------------
// *****************************
// -----------------------------
// *****************************
// WANNE: Enable this define, to build an executable where you can enable/disable zombies in tactical (ingame option screen).
// It seems (and is confirmed), that executables compiled with this zombie option turned on, causes slowdown in tactical.
//#define ENABLE_ZOMBIES
// -----------------------------
// *****************************
// -----------------------------
// *****************************
// WANNE: Enable this define, to build the gameloop with the highspeed timer. To use the highspeed timer, you also have to set the HIGHSPEED_TIMER = TRUE in ja2.ini
#define USE_HIGHSPEED_GAMELOOP_TIMER
// -----------------------------
// *****************************
// -----------------------------
// *****************************
// WANNE: Enable those 2 defines, if you want to build UB-Version!!
@@ -46,32 +17,27 @@
// -----------------------------
// *****************************
// WANNE: With these defines we can build JA2 DEMO version that runs with 1.13
// The 2 UB defines (JA2UB and JA2UBMAPS) have to be disabled in order to build a demo executable
// WANNE: With these define we can build JA2 DEMO version that runs with 1.13
// The 2 UB defines (JA2UB and JA2UBMAPS) should be disabled, because we only want to build the demo version from the JA2 code!
// There are different combinations of the 2 defines
// 1.) Both defines are enabled: Build demo v1.13, which uses the slf files from orginal JA2 demo
// #define JA113DEMO
// #define JA113NODEMO
// 2.) !!!! Only JA113DEMO define enabled: Build demo v1.13, which uses the ja2 original files. This is the prefered way of building the 1.13 demo !!!!
// #define JA113DEMO
// // #define JA113NODEMO
// 3.) Only JA113NODEMO define enabled: This build a "normal" 1.13 version, with a little influence of a UB version (disable all meanwhiles, emails, no quest with queen, alien queen)
// This version can be used for modders to have a "blank" 1.13 version with no special quests.
// // #define JA113DEMO
// #define JA113NODEMO
// WANNE: If both defines are disabled, we just build "normal" 1.13 or "unfinished business" 1.13 (when JA2UB and JA2UBMAPS enabled) version!
//#define JA113DEMO
//#define JA113NODEMO
// *****************************
// -----------------------------
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// -----------------------------
// WANNE: Enable this define, to build an executable where you can enable/disable zombies in tactical (ingame option screen).
// It seems (and is confirmed), that executables compiled with this zombie option turned on, causes slowdown in tactical.
//#define ENABLE_ZOMBIES
// -----------------------------
// -----------------------------
// WANNE: Enable this define, to build the gameloop with the highspeed timer. To use the highspeed timer, you also have to set the HIGHSPEED_TIMER = TRUE in ja2.ini
#define USE_HIGHSPEED_GAMELOOP_TIMER
// -----------------------------
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Map Editor version - you should use the MapEditor configuration instead of messing with these defines (ChrisL)
//#define JA2BETAVERSION
//#define JA2EDITOR