New feature: riot shields protect against damage from some directions.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23452&start=0&

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8434 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-07-29 21:18:13 +00:00
parent 8a82802932
commit 11729a132e
22 changed files with 498 additions and 19 deletions
+3
View File
@@ -3148,6 +3148,9 @@ void LoadItemSettings()
gItemSettings.fDamageBreathModifierExplosive = iniReader.ReadFloat ("Explosives Settings","DAMAGE_BREATH_EXPLOSIVE_MODIFIER", 1.0f, 0.1f, 5.0f);
gItemSettings.fDamageHealthMoveModifierExplosive = iniReader.ReadFloat ("Explosives Settings","DAMAGE_HEALTH_MOVE_EXPLOSIVE_MODIFIER", 0.1f, 0.0f, 1.0f);
gItemSettings.fDamageBreathMoveModifierExplosive = iniReader.ReadFloat ("Explosives Settings","DAMAGE_BREATH_MOVE_EXPLOSIVE_MODIFIER", 0.1f, 0.0f, 1.0f);
// ------------ MISC MODIFIERS --------------
gItemSettings.fShieldMovementAPCostModifier = iniReader.ReadFloat ("Misc Settings", "SHIELD_MOVEMENT_APCOST_MODIFIER", 1.7f, 1.0f, 10.0f );
}
INT16 DynamicAdjustAPConstants(INT16 iniReadValue, INT16 iniDefaultValue, BOOLEAN reverse)