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New feature: riot shields protect against damage from some directions.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23452&start=0& git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8434 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1404,6 +1404,12 @@ INT16 AStarPathfinder::CalcAP(int const terrainCost, UINT8 const direction)
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}
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Flugente: riot shields lower movement speed
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if ( pSoldier->IsRiotShieldEquipped( ) )
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{
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movementAPCost *= gItemSettings.fShieldMovementAPCostModifier;
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}
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if (terrainCost == TRAVELCOST_FENCE)
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{
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switch( movementModeToUseForAPs )
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@@ -3629,6 +3635,12 @@ if(!GridNoOnVisibleWorldTile(iDestination))
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if ( TERRAIN_IS_HIGH_WATER( gpWorldLevelData[ newLoc ].ubTerrainID ) )
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ubAPCost = (ubAPCost * (100 + s->GetBackgroundValue(BG_SWIMMING))) / 100;
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// Flugente: riot shields lower movement speed
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if ( s->IsRiotShieldEquipped( ) )
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{
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ubAPCost *= gItemSettings.fShieldMovementAPCostModifier;
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}
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// SANDRO - moved backpack check to here
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// Moa: backpack penalty
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//if((UsingNewInventorySystem() == true) && FindBackpackOnSoldier( s ) != ITEM_NOT_FOUND )
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@@ -4699,6 +4711,13 @@ INT32 PlotPath( SOLDIERTYPE *pSold, INT32 sDestGridNo, INT8 bCopyRoute, INT8 bPl
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sMovementAPsCost += APBPConstants[AP_STEALTH_MODIFIER];
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}
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}
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// Flugente: riot shields lower movement speed
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if ( pSold->IsRiotShieldEquipped( ) )
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{
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sMovementAPsCost *= gItemSettings.fShieldMovementAPCostModifier;
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}
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// Check for backpack
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//if((UsingNewInventorySystem() == true) && FindBackpackOnSoldier( pSold ) != ITEM_NOT_FOUND )
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// sMovementAPsCost += APBPConstants[AP_MODIFIER_PACK];
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@@ -4747,11 +4766,13 @@ INT32 PlotPath( SOLDIERTYPE *pSold, INT32 sDestGridNo, INT8 bCopyRoute, INT8 bPl
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////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// SANDRO - This part was modified "a bit"
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sMovementAPsCost = sTileCost;
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// Check for reverse mode
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if ( pSold->bReverse || bReverse )
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{
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sMovementAPsCost += APBPConstants[AP_REVERSE_MODIFIER];
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}
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// STOMP traits - Athletics trait decreases movement cost
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if ( gGameOptions.fNewTraitSystem && HAS_SKILL_TRAIT( pSold, ATHLETICS_NT ))
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{
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@@ -4818,6 +4839,16 @@ INT32 PlotPath( SOLDIERTYPE *pSold, INT32 sDestGridNo, INT8 bCopyRoute, INT8 bPl
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sPointsRun += APBPConstants[AP_STEALTH_MODIFIER];
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}
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}
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// Flugente: riot shields lower movement speed
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if ( pSold->IsRiotShieldEquipped( ) )
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{
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sPointsWalk *= gItemSettings.fShieldMovementAPCostModifier;
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sPointsCrawl *= gItemSettings.fShieldMovementAPCostModifier;
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sPointsSwat *= gItemSettings.fShieldMovementAPCostModifier;
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sPointsRun *= gItemSettings.fShieldMovementAPCostModifier;
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}
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// Check for backpack
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//if((UsingNewInventorySystem() == true) && FindBackpackOnSoldier( pSold ) != ITEM_NOT_FOUND )
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//{
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