mirror of
https://github.com/1dot13/source.git
synced 2026-08-12 14:10:23 +02:00
New feature: riot shields protect against damage from some directions.
For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=23452&start=0& git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8434 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+17
-2
@@ -291,7 +291,9 @@ itemStartElementHandle(void *userData, const XML_Char *name, const XML_Char **at
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strcmp(name, "cigarette" ) == 0 ||
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strcmp(name, "usPortionSize" ) == 0 ||
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strcmp(name, "diseaseprotectionface" ) == 0 ||
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strcmp(name, "diseaseprotectionhand" ) == 0))
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strcmp(name, "diseaseprotectionhand" ) == 0||
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strcmp(name, "usRiotShieldStrength" ) == 0 ||
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strcmp(name, "usRiotShieldGraphic" ) == 0))
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{
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pData->curElement = ELEMENT_PROPERTY;
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//DebugMsg(TOPIC_JA2, DBG_LEVEL_3, String("itemStartElementHandle: going into element, name = %s",name) );
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@@ -1499,6 +1501,16 @@ itemEndElementHandle(void *userData, const XML_Char *name)
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if ( val )
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pData->curItem.usItemFlag |= DISEASEPROTECTION_2;
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}
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else if ( strcmp( name, "usRiotShieldStrength" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curItem.usRiotShieldStrength = min( 100, (UINT16)atol( pData->szCharData ) );
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}
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else if ( strcmp( name, "usRiotShieldGraphic" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curItem.usRiotShieldGraphic = (UINT16)atol( pData->szCharData );
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}
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--pData->maxReadDepth;
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}
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@@ -2128,7 +2140,7 @@ BOOLEAN WriteItemStats()
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FilePrintf(hFile,"\t\t<usSpotting>%d</usSpotting>\r\n", Item[cnt].usSpotting );
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FilePrintf(hFile,"\t\t<sBackpackWeightModifier>%d</sBackpackWeightModifier>\r\n", Item[cnt].sBackpackWeightModifier);
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FilePrintf(hFile,"\t\t<fAllowClimbing>%d</fAllowClimbing>\r\n", Item[cnt].fAllowClimbing);
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FilePrintf(hFile, "\t\t<cigarette>%d</cigarette>\r\n", Item[cnt].cigarette );
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FilePrintf(hFile,"\t\t<cigarette>%d</cigarette>\r\n", Item[cnt].cigarette );
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FilePrintf(hFile,"\t\t<usPortionSize>%d</usPortionSize>\r\n", Item[cnt].usPortionSize );
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if ( Item[cnt].usItemFlag & DISEASEPROTECTION_1 )
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@@ -2136,6 +2148,9 @@ BOOLEAN WriteItemStats()
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if ( Item[cnt].usItemFlag & DISEASEPROTECTION_2 )
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FilePrintf( hFile, "\t\t<diseaseprotectionhand>%d</diseaseprotectionhand>\r\n", 1 );
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FilePrintf(hFile,"\t\t<usRiotShieldStrength>%d</usRiotShieldStrength>\r\n", Item[cnt].usRiotShieldStrength );
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FilePrintf(hFile,"\t\t<usRiotShieldGraphic>%d</usRiotShieldGraphic>\r\n", Item[cnt].usRiotShieldGraphic );
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FilePrintf(hFile,"\t</ITEM>\r\n");
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}
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FilePrintf(hFile,"</ITEMLIST>\r\n");
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@@ -8388,6 +8388,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|反|器|材|弹|药", //L"|A|n|t|i|-|M|a|t|e|r|i|a|l |A|m|m|o",
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L"|面|部|防|护", //L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
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L"|感|染|防|护", //L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
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L"|S|h|i|e|l|d", // TODO.Translate
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8432,6 +8433,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \n这种弹药可以破坏发光的墙\n或者其他不同种类的物品。", //L"\n \nThis ammo can destroy light walls\nand various other objects.",
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L"\n \n如果你脸上带了这个,这就将降低\n传播给其他人的几率。", //L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
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L"\n \n如果保存在物品栏\n降低\n传染给其他人的几率。", //L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
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L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -8405,6 +8405,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|n|t|i|-|M|a|t|e|r|i|a|l |A|m|m|o", // TODO.Translate
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L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
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L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
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L"|S|h|i|e|l|d", // TODO.Translate
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8449,6 +8450,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nThis ammo can destroy light walls\nand various other objects.", // TODO.Translate
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L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
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L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
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L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -8386,6 +8386,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|n|t|i|-|M|a|t|e|r|i|e|l |A|m|m|o",
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L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
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L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
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L"|S|h|i|e|l|d",
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8430,6 +8431,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nThis ammo can destroy light walls\nand various other objects.",
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L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
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L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
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L"\n \nIf equipped in a hand, this will block incoming damage.",
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -8392,6 +8392,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|n|t|i|-|M|a|t|e|r|i|a|l |A|m|m|o", // TODO.Translate
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L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
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L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
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L"|S|h|i|e|l|d", // TODO.Translate
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8436,6 +8437,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nThis ammo can destroy light walls\nand various other objects.", // TODO.Translate
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L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
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L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
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L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -8221,6 +8221,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|n|t|i|-|M|a|t|e|r|i|a|l |A|m|m|o", // TODO.Translate
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L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
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L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
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L"|S|h|i|e|l|d", // TODO.Translate
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8265,6 +8266,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nThis ammo can destroy light walls\nand various other objects.", // TODO.Translate
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L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
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L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
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L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -8395,6 +8395,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|n|t|i|-|M|a|t|e|r|i|a|l |A|m|m|o", // TODO.Translate
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L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
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L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
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L"|S|h|i|e|l|d", // TODO.Translate
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8439,6 +8440,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nThis ammo can destroy light walls\nand various other objects.", // TODO.Translate
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L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
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L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
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L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -8407,6 +8407,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|A|n|t|i|-|M|a|t|e|r|i|a|l |A|m|m|o", // TODO.Translate
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L"|F|a|c|e |P|r|o|t|e|c|t|i|o|n",
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L"|I|n|f|e|c|t|i|o|n |P|r|o|t|e|c|t|i|o|n", // 39
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L"|S|h|i|e|l|d", // TODO.Translate
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8451,6 +8452,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nThis ammo can destroy light walls\nand various other objects.", // TODO.Translate
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L"\n \nIf worn on your face, this will lower\nthe chance to be infected by other people.",
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L"\n \nIf kept in your inventory, this will\nlower\nthe chance to be infected by other people.",
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L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
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};
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STR16 szUDBAdvStatsTooltipText[]=
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@@ -8390,6 +8390,7 @@ STR16 szUDBGenSecondaryStatsTooltipText[]=
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L"|С|н|а|р|я|д |п|р|о|т|и|в |б|р|о|н|и",
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L"|З|а|щ|и|т|а |д|л|я |л|и|ц|а",
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L"|И|н|ф|е|к|ц|и|о|н|н|а|я |з|а|щ|и|т|а", // 39
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L"|S|h|i|e|l|d", // TODO.Translate
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};
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STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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@@ -8434,6 +8435,7 @@ STR16 szUDBGenSecondaryStatsExplanationsTooltipText[]=
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L"\n \nЭтот боеприпас может уничтожать тонкие стены\nи некоторые другие объекты.",
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L"\n \nЕсли одето на лицо, понижает шанс\nзаражения от других людей.",
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L"\n \nЕсли хранить в своём кармане,\nпонижается шанс заражения\n от других людей.",
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L"\n \nIf equipped in a hand, this will block incoming damage.", // TODO.Translate
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};
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STR16 szUDBAdvStatsTooltipText[]=
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