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Fix FindBestNearbyCover() and delete global var (#156)
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@@ -1430,7 +1430,6 @@ void ActionDone(SOLDIERTYPE *pSoldier)
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UINT8 SkipCoverCheck = FALSE;
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THREATTYPE Threat[MAXMERCS];
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UINT32 guiThreatCnt = 0;
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// threat percentage is based on the certainty of opponent knowledge:
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// opplist value: -4 -3 -2 -1 SEEN 1 2 3 4 5
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