diff --git a/GameSettings.cpp b/GameSettings.cpp
index 63c474ed..1d8a4e06 100644
--- a/GameSettings.cpp
+++ b/GameSettings.cpp
@@ -478,7 +478,9 @@ void LoadGameExternalOptions()
gGameExternalOptions.gfUseAutoSave = iniReader.ReadBoolean("JA2 Gameplay Settings","USE_AUTO_SAVE",FALSE);
// Militia settings
+ gGameExternalOptions.gfTrainVeteranMilitia = iniReader.ReadBoolean("JA2 Gameplay Settings","TRAIN_VETERAN_MILITIA",FALSE);
gGameExternalOptions.gfAllowMilitiaGroups = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_MILITIA_MOBILE_GROUPS",FALSE);
+ gGameExternalOptions.gfmusttrainroaming = iniReader.ReadBoolean("JA2 Gameplay Settings","MUST_TRAIN_MOBILE_MILITIA",FALSE);
gGameExternalOptions.gfAllowReinforcements = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS",FALSE);
gGameExternalOptions.gfAllowReinforcementsOnlyInCity = iniReader.ReadBoolean("JA2 Gameplay Settings","ALLOW_REINFORCEMENTS_ONLY_IN_CITIES",FALSE);
gGameExternalOptions.guiBaseQueenPoolIncrement = iniReader.ReadInteger("JA2 Gameplay Settings","QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL",60);
@@ -492,6 +494,7 @@ void LoadGameExternalOptions()
gGameExternalOptions.iMaxMilitiaPerSector = iniReader.ReadInteger("JA2 Gameplay Settings","MAX_MILITIA_PER_SECTOR",20);
gGameExternalOptions.iTrainingSquadSize = iniReader.ReadInteger("JA2 Gameplay Settings","MAX_TRAINING_SQUAD_SIZE",10);
gGameExternalOptions.iMilitiaTrainingCost = iniReader.ReadInteger("JA2 Gameplay Settings","MILITIA_TRAINING_COST",750);
+ gGameExternalOptions.iMilitiaCostModifier = iniReader.ReadInteger("JA2 Gameplay Settings","MILITIA_COST_MODIFIER",3);
gGameExternalOptions.iMinLoyaltyToTrain = iniReader.ReadInteger("JA2 Gameplay Settings","MIN_LOYALTY_TO_TRAIN",20);
//Assignment Settings (training, repairing, doctoring, etc)
diff --git a/GameSettings.h b/GameSettings.h
index 6a585808..f286bbd5 100644
--- a/GameSettings.h
+++ b/GameSettings.h
@@ -154,6 +154,7 @@ typedef struct
INT32 iMaxMilitiaPerSector;
INT32 iTrainingSquadSize;
INT32 iMilitiaTrainingCost;
+ INT32 iMilitiaCostModifier;
INT32 iMinLoyaltyToTrain;
INT32 iMaxEnemyGroupSize;
@@ -212,8 +213,9 @@ typedef struct
// Militia Settings
BOOLEAN fAllowTacticalMilitiaCommand;
-
+ BOOLEAN gfTrainVeteranMilitia;
BOOLEAN gfAllowMilitiaGroups;
+ BOOLEAN gfmusttrainroaming;
BOOLEAN gfAllowReinforcements;
BOOLEAN gfAllowReinforcementsOnlyInCity;
UINT32 guiBaseQueenPoolIncrement;
diff --git a/JA2.opt b/JA2.opt
index ac1e1a2a..a37e8d81 100644
Binary files a/JA2.opt and b/JA2.opt differ
diff --git a/JA2.plg b/JA2.plg
index cdd30165..2dbe4381 100644
--- a/JA2.plg
+++ b/JA2.plg
@@ -6,7 +6,7 @@
--------------------Configuration: TileEngine - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2B.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP213.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TileEngine.pch" /YX"TileEngine All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
"C:\JA2\Build\TileEngine\Ambient Control.cpp"
@@ -46,8 +46,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2B.tmp" with content
"C:\JA2\Build\TileEngine\worldman.cpp"
"C:\JA2\Build\TileEngine\XML_ExplosionData.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2B.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2C.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP213.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP214.tmp" with contents
[
/nologo /out:"Release\TileEngine.lib"
".\Release\Ambient Control.obj"
@@ -87,7 +87,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2C.tmp" with content
.\Release\worldman.obj
.\Release\XML_ExplosionData.obj
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2C.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP214.tmp"
Output Window
Compiling...
Ambient Control.cpp
@@ -132,7 +132,7 @@ Creating library...
--------------------Configuration: Standard Gaming Platform - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2D.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP215.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
"C:\JA2\Build\Standard Gaming Platform\Button Sound Control.cpp"
@@ -172,14 +172,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2D.tmp" with content
"C:\JA2\Build\Standard Gaming Platform\vsurface.cpp"
"C:\JA2\Build\Standard Gaming Platform\WinFont.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2D.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2E.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP215.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP216.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\\" /I "..\TileEngine" /I "..\Tactical" /I "..\Utils" /I "..\strategic" /I ".\\" /D "NO_ZLIB" /D "JA2_PRECOMPILED_HEADERS" /D "NO_ZLIB_COMPRESSION" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /D "_DEBUG" /FR".\Release/" /Fp".\Release/Standard Gaming Platform.pch" /YX"JA2 SGP ALL.H" /Fo".\Release/" /Fd".\Release/" /FD /c
"C:\JA2\Build\Standard Gaming Platform\DEBUG.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2E.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2F.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP216.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP217.tmp" with contents
[
/nologo /out:".\Release\Standard Gaming Platform.lib"
".\Release\Button Sound Control.obj"
@@ -221,7 +221,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2F.tmp" with content
".\Release\WinFont.obj"
".\ddraw.lib"
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP2F.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP217.tmp"
Output Window
Compiling...
Button Sound Control.cpp
@@ -275,7 +275,7 @@ Creating library...
--------------------Configuration: Tactical - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP30.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP218.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Tactical\Air Raid.cpp"
@@ -372,14 +372,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP30.tmp" with content
"C:\JA2\Build\Tactical\XML_Sounds.cpp"
"C:\JA2\Build\Tactical\XML_TonyInventory.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP30.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP31.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP218.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP219.tmp" with contents
[
/nologo /MT /W3 /GX /Od /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /FR"Release/" /Fp"Release/Tactical.pch" /YX"Tactical All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Tactical\LOS.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP31.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP32.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP219.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21A.tmp" with contents
[
/nologo /out:"Release\Tactical.lib"
".\Release\Air Raid.obj"
@@ -477,7 +477,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP32.tmp" with content
.\Release\XML_Sounds.obj
.\Release\XML_TonyInventory.obj
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP32.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21A.tmp"
Output Window
Compiling...
Air Raid.cpp
@@ -586,7 +586,7 @@ Creating library...
--------------------Configuration: Utils - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP33.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21B.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Utils.pch" /YX"Utils All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Utils\_DutchText.cpp"
@@ -629,8 +629,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP33.tmp" with content
"C:\JA2\Build\Utils\XML_Strings.cpp"
"C:\JA2\Build\Utils\XML_Strings2.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP33.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP34.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21B.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21C.tmp" with contents
[
/nologo /out:"Release\Utils.lib"
.\Release\_DutchText.obj
@@ -673,7 +673,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP34.tmp" with content
.\Release\XML_Strings.obj
.\Release\XML_Strings2.obj
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP34.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21C.tmp"
Output Window
Compiling...
_DutchText.cpp
@@ -732,7 +732,7 @@ Creating library...
--------------------Configuration: TacticalAI - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP35.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21D.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\Editor" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/TacticalAI.pch" /YX"AI All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\TacticalAI\AIList.cpp"
@@ -750,8 +750,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP35.tmp" with content
"C:\JA2\Build\TacticalAI\QuestDebug.cpp"
"C:\JA2\Build\TacticalAI\Realtime.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP35.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP36.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21D.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21E.tmp" with contents
[
/nologo /out:"Release\TacticalAI.lib"
.\Release\AIList.obj
@@ -769,7 +769,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP36.tmp" with content
.\Release\QuestDebug.obj
.\Release\Realtime.obj
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP36.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21E.tmp"
Output Window
Compiling...
AIList.cpp
@@ -792,7 +792,7 @@ Creating library...
--------------------Configuration: Editor - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP37.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21F.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /Ob2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\strategic" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Editor.pch" /YX"Editor All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Editor\Cursor Modes.cpp"
@@ -820,8 +820,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP37.tmp" with content
"C:\JA2\Build\Editor\smooth.cpp"
"C:\JA2\Build\Editor\Smoothing Utils.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP37.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP38.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP21F.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP220.tmp" with contents
[
/nologo /out:"Release\Editor.lib"
".\Release\Cursor Modes.obj"
@@ -849,11 +849,10 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP38.tmp" with content
.\Release\smooth.obj
".\Release\Smoothing Utils.obj"
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP38.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP220.tmp"
Output Window
Compiling...
Cursor Modes.cpp
-GENERATED PCH FOR EDITOR PROJECT.
edit_sys.cpp
Editor Callbacks.cpp
Editor Modes.cpp
@@ -882,7 +881,7 @@ Creating library...
--------------------Configuration: Laptop - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP39.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP221.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\strategic" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Laptop.pch" /YX"Laptop All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Laptop\aim.cpp"
@@ -943,8 +942,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP39.tmp" with content
"C:\JA2\Build\Laptop\sirtech.cpp"
"C:\JA2\Build\Laptop\Store Inventory.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP39.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3A.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP221.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP222.tmp" with contents
[
/nologo /out:"Release\Laptop.lib"
.\Release\aim.obj
@@ -1005,7 +1004,7 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3A.tmp" with content
.\Release\sirtech.obj
".\Release\Store Inventory.obj"
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3A.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP222.tmp"
Output Window
Compiling...
aim.cpp
@@ -1071,7 +1070,7 @@ Creating library...
--------------------Configuration: Strategic - Win32 Release--------------------
Command Lines
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3B.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP223.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\Standard Gaming Platform" /I "..\TileEngine" /I "..\\" /I "..\Tactical" /I "..\Utils" /I "..\tacticalai" /I "..\Editor" /I "..\Laptop" /I ".\\" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/Strategic.pch" /YX"Strategic All.h" /Fo"Release/" /Fd"Release/" /FD /c
"C:\JA2\Build\Strategic\AI Viewer.cpp"
@@ -1094,12 +1093,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3B.tmp" with content
"C:\JA2\Build\Strategic\mapscreen.cpp"
"C:\JA2\Build\Strategic\Meanwhile.cpp"
"C:\JA2\Build\Strategic\Merc Contract.cpp"
+"C:\JA2\Build\Strategic\MilitiaSquads.cpp"
"C:\JA2\Build\Strategic\Player Command.cpp"
"C:\JA2\Build\Strategic\PreBattle Interface.cpp"
"C:\JA2\Build\Strategic\Queen Command.cpp"
"C:\JA2\Build\Strategic\Quest Debug System.cpp"
"C:\JA2\Build\Strategic\Quests.cpp"
"C:\JA2\Build\Strategic\QuestText.cpp"
+"C:\JA2\Build\Strategic\Reinforcement.cpp"
"C:\JA2\Build\Strategic\Scheduling.cpp"
"C:\JA2\Build\Strategic\Strategic AI.cpp"
"C:\JA2\Build\Strategic\Strategic Event Handler.cpp"
@@ -1115,11 +1116,9 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3B.tmp" with content
"C:\JA2\Build\Strategic\strategic.cpp"
"C:\JA2\Build\Strategic\strategicmap.cpp"
"C:\JA2\Build\Strategic\Town Militia.cpp"
-"C:\JA2\Build\Strategic\MilitiaSquads.cpp"
-"C:\JA2\Build\Strategic\Reinforcement.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3B.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3C.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP223.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP224.tmp" with contents
[
/nologo /out:"Release\Strategic.lib"
".\Release\AI Viewer.obj"
@@ -1142,12 +1141,14 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3C.tmp" with content
.\Release\mapscreen.obj
.\Release\Meanwhile.obj
".\Release\Merc Contract.obj"
+.\Release\MilitiaSquads.obj
".\Release\Player Command.obj"
".\Release\PreBattle Interface.obj"
".\Release\Queen Command.obj"
".\Release\Quest Debug System.obj"
.\Release\Quests.obj
.\Release\QuestText.obj
+.\Release\Reinforcement.obj
.\Release\Scheduling.obj
".\Release\Strategic AI.obj"
".\Release\Strategic Event Handler.obj"
@@ -1163,10 +1164,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3C.tmp" with content
.\Release\strategic.obj
.\Release\strategicmap.obj
".\Release\Town Militia.obj"
-.\Release\MilitiaSquads.obj
-.\Release\Reinforcement.obj
]
-Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3C.tmp"
+Creating command line "link.exe -lib @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP224.tmp"
Output Window
Compiling...
AI Viewer.cpp
@@ -1190,12 +1189,14 @@ Map Screen Interface.cpp
mapscreen.cpp
Meanwhile.cpp
Merc Contract.cpp
+MilitiaSquads.cpp
Player Command.cpp
PreBattle Interface.cpp
Queen Command.cpp
Quest Debug System.cpp
Quests.cpp
QuestText.cpp
+Reinforcement.cpp
Scheduling.cpp
Strategic AI.cpp
Strategic Event Handler.cpp
@@ -1211,15 +1212,13 @@ Strategic Turns.cpp
strategic.cpp
strategicmap.cpp
Town Militia.cpp
-MilitiaSquads.cpp
-Reinforcement.cpp
Creating library...
--------------------Configuration: ja2 - Win32 Release--------------------
Command Lines
Creating command line "rc.exe /l 0x409 /fo"Release/ja2.res" /i "Res" /i ".\Res" /d "NDEBUG" "C:\JA2\Build\Res\ja2.rc""
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3D.tmp" with contents
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP225.tmp" with contents
[
/nologo /G5 /MT /W3 /GX /Zi /O2 /Ob2 /I ".\Standard Gaming Platform" /I ".\TileEngine" /I ".\Tactical" /I ".\Utils" /I ".\TacticalAI" /I ".\Editor" /I ".\Strategic" /I ".\laptop" /I ".\\" /D "CALLBACKTIMER" /D "PRECOMPILEDHEADERS" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "JA2" /D "XML_STATIC" /D "CINTERFACE" /FR"Release/" /Fp"Release/JA2.pch" /YX"JA2 All.h" /Fo"Release/" /Fd"Release/" /FD /O2b2 /c
"C:\JA2\Build\Utils\_Ja25GermanText.cpp"
@@ -1246,8 +1245,8 @@ Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3D.tmp" with content
"C:\JA2\Build\SCREENS.cpp"
"C:\JA2\Build\Sys Globals.cpp"
]
-Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3D.tmp"
-Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3E.tmp" with contents
+Creating command line "cl.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP225.tmp"
+Creating temporary file "C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP226.tmp" with contents
[
libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib smackw32.lib mss32.lib /nologo /subsystem:windows /profile /map:"Release/ja2_cvs.map" /machine:I386 /out:"..\ja2_cvs.exe"
.\Release\_Ja25GermanText.obj
@@ -1284,7 +1283,7 @@ libexpatMT.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advap
.\Laptop\Release\Laptop.lib
.\Strategic\Release\Strategic.lib
]
-Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP3E.tmp"
+Creating command line "link.exe @C:\DOCUME~1\Owner\LOCALS~1\Temp\RSP226.tmp"
Output Window
Compiling resources...
Compiling...
@@ -1307,7 +1306,6 @@ Init.cpp
Intro.cpp
JA2 Splash.cpp
jascreens.cpp
-C:\JA2\Build\jascreens.cpp(269) : warning C4101: 'str' : unreferenced local variable
Loading Screen.cpp
MainMenuScreen.cpp
MessageBoxScreen.cpp
@@ -1322,7 +1320,7 @@ LINK : warning LNK4089: all references to "ADVAPI32.dll" discarded by /OPT:REF
Results
-ja2_cvs.exe - 0 error(s), 2 warning(s)
+ja2_cvs.exe - 0 error(s), 1 warning(s)