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Fix music playing when crepitus is present (#341)
UseCreatureMusic( HostileZombiesPresent() ); was overriding the music mode set in PrepareCreaturesForBattle() when encountering crepitus or being in the creature caves, resulting in regular tense and battle music being played.
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@@ -864,7 +864,7 @@ void EndMeanwhile( )
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{
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// We leave this sector open for our POWs to escape!
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// Set music mode to enemy present!
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UseCreatureMusic(HostileZombiesPresent());
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CheckForZombieMusic();
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SetMusicMode( MUSIC_TACTICAL_ENEMYPRESENT );
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