diff --git a/TileEngine/Explosion Control.cpp b/TileEngine/Explosion Control.cpp index 23578738..4fa43c5e 100644 --- a/TileEngine/Explosion Control.cpp +++ b/TileEngine/Explosion Control.cpp @@ -1595,7 +1595,7 @@ BOOLEAN DamageSoldierFromBlast( UINT8 ubPerson, UINT8 ubOwner, INT32 sBombGridNo // we can loose stats due to being hit by the blast else if ( gGameOptions.fNewTraitSystem && Explosive[Item[usItem].ubClassIndex].ubType == EXPLOSV_NORMAL && - !AM_A_ROBOT( pSoldier ) && !(pSoldier->flags.uiStatusFlags & SOLDIER_MONSTER) && + !AM_A_ROBOT( pSoldier ) && !(pSoldier->flags.uiStatusFlags & SOLDIER_MONSTER) && !TANK(pSoldier) && sNewWoundAmt > 2 && sNewWoundAmt < pSoldier->stats.bLife ) { if ( PreRandom( sNewWoundAmt ) > gSkillTraitValues.ubDamageNeededToLoseStats )