From 11e18d8510eba50c62c13c84e555f2bb3b19f734 Mon Sep 17 00:00:00 2001 From: Sevenfm Date: Mon, 30 Dec 2019 08:48:05 +0000 Subject: [PATCH] New option AI_TACTICAL_RETREAT (false by default). Moved AI_EXTRA_SUPPRESSION, AI_NEW_MORALE, AI_BETTER_COVER and AI_YELLOW_FLANKING to [Tactical AI Settings]. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2502 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Ja2_Options.INI | 35 +++++++++++++++---------------- 1 file changed, 17 insertions(+), 18 deletions(-) diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 7122d508b..a10e31c34 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -1080,24 +1080,6 @@ CHANCE_SAY_ANNOYING_PHRASE = 40 NEW_AI_TACTICAL = TRUE -;------------------------------------------------------------------------------------------------------------------------------ -; AI tweaks and improvements -;------------------------------------------------------------------------------------------------------------------------------ - -; allow AI to shoot more often for suppression in OCTH by faking minimum CTH=1 -; for autofire capable weapons -AI_EXTRA_SUPPRESSION = FALSE - -; less aggressive AI morale with some additional tweaks -AI_NEW_MORALE = FALSE - -; AI will try to avoid enemy sight, fresh corpses and overcrowded locations -AI_BETTER_COVER = FALSE - -; disabled by default as it can be time consuming when playing covert -; and doesn't make much sense anyway since in YELLOW state AI doesn't know exact enemy locations -AI_YELLOW_FLANKING = FALSE - ;------------------------------------------------------------------------------------------------------------------------------ ; Default: 3 ; Penalty (in %) on tile when you shot in head (for enemy and mercs). @@ -4455,3 +4437,20 @@ DAYTIME_PRECISION = 4 NIGHTTIME_PRECISION = 5 ;Number of remaining Soldiers before their location gets marked MAX_SOLDIERS_LEFT = 1 + +[Tactical AI Settings] +; Allow enemy soldiers to retreat from battle +AI_TACTICAL_RETREAT = FALSE + +; allow AI to shoot more often for suppression (when using OCTH) by faking minimum CTH = 1 for autofire capable weapons +AI_EXTRA_SUPPRESSION = TRUE + +; AI morale with some additional tweaks +AI_NEW_MORALE = TRUE + +; AI will try to avoid enemy sight, fresh corpses and overcrowded locations +AI_BETTER_COVER = FALSE + +; disabled by default as it can be time consuming when playing covert +; and doesn't make much sense anyway since in YELLOW state AI doesn't know exact enemy locations +AI_YELLOW_FLANKING = FALSE \ No newline at end of file