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59. Brief: //dnl ch59
- Fix problem AI cannot fire when mercs are on roof, AI calculate chance to hit from all stances. Details: - Sometimes AI not fire when target is on roof, happens in situation when previous target was on ground because bLevel was not update. - Instead to calculate ChanceToHit only from STANDING from now AI calculate chance for all stances, so AI should be more eager to attack. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6311 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -465,7 +465,7 @@ extern BOOLEAN InRange( SOLDIERTYPE *pSoldier, INT32 sGridNo );
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extern void ShotMiss( UINT8 ubAttackerID, INT32 iBullet );
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extern UINT32 CalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime, UINT8 ubAimPos );
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extern UINT32 CalcNewChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime, UINT8 ubAimPos );
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extern UINT32 AICalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime, UINT8 ubAimPos );
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extern UINT32 AICalcChanceToHitGun(SOLDIERTYPE *pSoldier, INT32 sGridNo, INT16 ubAimTime, UINT8 ubAimPos, INT8 bTargetLevel, UINT16 usAnimState);//dnl ch59 180813
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extern UINT32 CalcChanceToPunch(SOLDIERTYPE *pAttacker, SOLDIERTYPE * pDefender, INT16 ubAimTime);
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extern UINT32 CalcChanceToStab(SOLDIERTYPE * pAttacker,SOLDIERTYPE *pDefender, INT16 ubAimTime);
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UINT32 CalcChanceToSteal(SOLDIERTYPE *pAttacker, SOLDIERTYPE * pDefender, INT16 ubAimTime);
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