AI_ACTION_STOP_MEDIC: also check START_AID, START_AID_PRN animations to prevent AI endless clock when first aid has just started and AI decides to move somewhere.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8923 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-01-30 23:22:59 +00:00
parent 2ff6826b8e
commit 1256639fe5
4 changed files with 16 additions and 7 deletions
+8
View File
@@ -25925,6 +25925,14 @@ BOOLEAN SOLDIERTYPE::IsCowering(void)
return FALSE;
}
BOOLEAN SOLDIERTYPE::IsGivingAid(void)
{
if (this->usAnimState == GIVING_AID || this->usAnimState == GIVING_AID_PRN || this->usAnimState == START_AID || this->usAnimState == START_AID_PRN)
return TRUE;
return FALSE;
}
void SOLDIERTYPE::RetreatCounterStart(UINT16 usValue)
{
usSkillCounter[SOLDIER_COUNTER_RETREAT] = max(usValue, usSkillCounter[SOLDIER_COUNTER_RETREAT]);