AI_ACTION_STOP_MEDIC: also check START_AID, START_AID_PRN animations to prevent AI endless clock when first aid has just started and AI decides to move somewhere.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8923 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-01-30 23:22:59 +00:00
parent 2ff6826b8e
commit 1256639fe5
4 changed files with 16 additions and 7 deletions
+1 -1
View File
@@ -2632,7 +2632,7 @@ INT8 ExecuteAction(SOLDIERTYPE *pSoldier)
if (pSoldier->stats.bLife >= OKLIFE &&
pSoldier->bBreath > 0 &&
!pSoldier->bCollapsed &&
(pSoldier->usAnimState == GIVING_AID || pSoldier->usAnimState == GIVING_AID_PRN))
pSoldier->IsGivingAid())
{
if (gAnimControl[pSoldier->usAnimState].ubEndHeight == ANIM_PRONE)
pSoldier->ChangeSoldierState(END_AID_PRN, 0, 0);