mirror of
https://github.com/1dot13/source.git
synced 2026-07-22 13:40:22 +02:00
minor code cleanup
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8393 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+10
-11
@@ -270,30 +270,29 @@ BOOLEAN CheckIfMercIsNearNPC( SOLDIERTYPE *pMerc, UINT8 ubProfileId )
|
||||
}
|
||||
|
||||
|
||||
INT8 NumWoundedMercsNearby( UINT8 ubProfileID )
|
||||
UINT32 NumWoundedMercsNearby( UINT8 ubProfileID )
|
||||
{
|
||||
INT8 bNumber = 0;
|
||||
UINT32 uiLoop;
|
||||
SOLDIERTYPE * pNPC;
|
||||
SOLDIERTYPE * pSoldier;
|
||||
INT32 sGridNo;
|
||||
UINT32 bNumber = 0;
|
||||
SOLDIERTYPE* pSoldier;
|
||||
|
||||
pNPC = FindSoldierByProfileID( ubProfileID, FALSE );
|
||||
SOLDIERTYPE* pNPC = FindSoldierByProfileID( ubProfileID, FALSE );
|
||||
if (!pNPC)
|
||||
{
|
||||
return( FALSE );
|
||||
}
|
||||
sGridNo = pNPC->sGridNo;
|
||||
|
||||
for ( uiLoop = 0; uiLoop < guiNumMercSlots; uiLoop++)
|
||||
INT32 sGridNo = pNPC->sGridNo;
|
||||
|
||||
for ( UINT32 uiLoop = 0; uiLoop < guiNumMercSlots; ++uiLoop )
|
||||
{
|
||||
pSoldier = MercSlots[ uiLoop ];
|
||||
|
||||
if ( pSoldier && pSoldier->bTeam == gbPlayerNum && pSoldier->stats.bLife > 0 && pSoldier->stats.bLife < pSoldier->stats.bLifeMax && pSoldier->bAssignment != ASSIGNMENT_HOSPITAL )
|
||||
if ( pSoldier && pSoldier->bTeam == gbPlayerNum && pSoldier->stats.bLife > 0 && pSoldier->stats.bLife < pSoldier->stats.bLifeMax && pSoldier->bAssignment != ASSIGNMENT_HOSPITAL
|
||||
&& pSoldier->sSectorX == pNPC->sSectorX && pSoldier->sSectorY == pNPC->sSectorY && pSoldier->bSectorZ == pNPC->bSectorZ )
|
||||
{
|
||||
if (PythSpacesAway( sGridNo, pSoldier->sGridNo ) <= HOSPITAL_PATIENT_DISTANCE)
|
||||
{
|
||||
bNumber++;
|
||||
++bNumber;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user