minor code cleanup

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8393 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2017-03-11 13:19:20 +00:00
parent dc5db5c06a
commit 125fda3905
5 changed files with 54 additions and 108 deletions
+35 -76
View File
@@ -4550,23 +4550,19 @@ UINT32 CalcPatientMedicalCost( SOLDIERTYPE * pSoldier )
UINT32 CalcMedicalCost( UINT8 ubId )
{
INT32 cnt;
UINT32 uiCostSoFar;
INT32 sGridNo = 0;
SOLDIERTYPE * pSoldier, *pNPC;
uiCostSoFar = 0;
UINT32 uiCostSoFar = 0;
SOLDIERTYPE* pSoldier;
// find the doctor's soldiertype to get his position
pNPC = FindSoldierByProfileID( ubId, FALSE );
SOLDIERTYPE* pNPC = FindSoldierByProfileID( ubId, FALSE );
if (!pNPC)
{
return( 0 );
}
sGridNo = pNPC->sGridNo;
INT32 sGridNo = pNPC->sGridNo;
for ( cnt = gTacticalStatus.Team[ gbPlayerNum ].bFirstID; cnt <= gTacticalStatus.Team[ gbPlayerNum ].bLastID; cnt++)
for ( UINT32 cnt = gTacticalStatus.Team[gbPlayerNum].bFirstID; cnt <= gTacticalStatus.Team[gbPlayerNum].bLastID; ++cnt )
{
pSoldier = MercPtrs[ cnt ];
if ( pSoldier->bActive && pSoldier->bInSector && pSoldier->stats.bLife > 0 && pSoldier->bAssignment != ASSIGNMENT_HOSPITAL )
@@ -4596,8 +4592,6 @@ BOOLEAN PlayerTeamHasTwoSpotsLeft( )
return ( CountNonVehiclesOnPlayerTeam() <= OUR_TEAM_SIZE_NO_VEHICLE - 2 );
}
void StartDialogueMessageBox( UINT8 ubProfileID, UINT16 usMessageBoxType )
{
INT32 iTemp;
@@ -4869,85 +4863,50 @@ void DialogueMessageBoxCallBack( UINT8 ubExitValue )
}
break;
case NPC_ACTION_MEDICAL_REQUESTOR:
case NPC_ACTION_MEDICAL_REQUESTOR_2:
if (ubProfile == VINCE)
case NPC_ACTION_MEDICAL_REQUESTOR_2:
if ( gusDialogueMessageBoxType == NPC_ACTION_MEDICAL_REQUESTOR )
{
if ( gusDialogueMessageBoxType == NPC_ACTION_MEDICAL_REQUESTOR )
if ( ubExitValue == MSG_BOX_RETURN_YES )
{
if ( ubExitValue == MSG_BOX_RETURN_YES )
{
// give the guy the cash
TriggerNPCRecord( VINCE, 23 );
}
else
{
// no cash, no help
TriggerNPCRecord( VINCE, 24 );
}
// give the guy the cash
TriggerNPCRecord( ubProfile, 23 );
}
else
{
if ( ubExitValue == MSG_BOX_RETURN_YES )
// no cash, no help
TriggerNPCRecord( ubProfile, 24 );
}
}
else
{
if ( ubExitValue == MSG_BOX_RETURN_YES )
{
//HandleNPCDoAction( VINCE, NPC_ACTION_CHECK_DOCTORING_MONEY_GIVEN, 0 );
if ( CheckFact( FACT_WOUNDED_MERCS_NEARBY, ubProfile ) )
{
//HandleNPCDoAction( VINCE, NPC_ACTION_CHECK_DOCTORING_MONEY_GIVEN, 0 );
if ( CheckFact( FACT_WOUNDED_MERCS_NEARBY, VINCE) )
{
TriggerNPCRecord( VINCE, 26 );
}
else if( CheckFact( FACT_ONE_WOUNDED_MERC_NEARBY, VINCE ) )
{
TriggerNPCRecord( VINCE, 25 );
}
TriggerNPCRecord( ubProfile, 26 );
}
else if ( CheckFact( FACT_ONE_WOUNDED_MERC_NEARBY, ubProfile ) )
{
TriggerNPCRecord( ubProfile, 25 );
}
if ( ubProfile == VINCE )
giHospitalTempBalance = 0;
}
else
{
// just don't want the help
TriggerNPCRecord( VINCE, 34 );
}
}
DeleteTalkingMenu();
}
else // Steven Willis
{
if( gusDialogueMessageBoxType == NPC_ACTION_MEDICAL_REQUESTOR )
{
if ( ubExitValue == MSG_BOX_RETURN_YES )
{
// give the guy the cash
TriggerNPCRecord( STEVE, 23 );
}
else
{
// no cahs, no help
TriggerNPCRecord( STEVE, 24 );
}
gMercProfiles[VINCE].iBalance = 0;
}
else
{
if ( ubExitValue == MSG_BOX_RETURN_YES )
{
//HandleNPCDoAction( STEVE, NPC_ACTION_CHECK_DOCTORING_MONEY_GIVEN, 0 );
if ( CheckFact( FACT_WOUNDED_MERCS_NEARBY, STEVE) )
{
TriggerNPCRecord( STEVE, 26 );
}
else if( CheckFact( FACT_ONE_WOUNDED_MERC_NEARBY, STEVE ) )
{
TriggerNPCRecord( STEVE, 25 );
}
gMercProfiles[ VINCE ].iBalance = 0;
}
// just don't want the help
if ( ubProfile == VINCE )
TriggerNPCRecord( ubProfile, 34 );
else
{
// just don't want the help
TriggerNPCRecord( STEVE, 30 );
}
}
DeleteTalkingMenu();
}
DeleteTalkingMenu();
break;
case NPC_ACTION_BUY_VEHICLE_REQUESTOR:
if ( ubExitValue == MSG_BOX_RETURN_YES )