- New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.

Fully savegame compatible.
GameDir >= r2296 is recommended, but not required.
- Cleaned up cover display functions.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-06 12:44:57 +00:00
parent 7e7476a4ea
commit 12ae810316
36 changed files with 5175 additions and 3307 deletions
+5 -3
View File
@@ -5051,10 +5051,12 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
FileClose( hFile );
return( FALSE );
}
#ifdef JA2BETAVERSION
LoadGameFilePosition( FileGetPos( hFile ), "UnderGround Information" );
#endif
#ifdef JA2BETAVERSION
LoadGameFilePosition( FileGetPos( hFile ), "UnderGround Information" );
#endif
// Flugente: at this point we need to reevaluate the fortification costs, as the fortification plan may have changed
UpdateFortificationPossibleAmount();
uiRelEndPerc += 1;
SetRelativeStartAndEndPercentage( 0, uiRelStartPerc, uiRelEndPerc, L"Squad Info..." );