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- New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.
Fully savegame compatible. GameDir >= r2296 is recommended, but not required. - Cleaned up cover display functions. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-3
@@ -5051,10 +5051,12 @@ BOOLEAN LoadSavedGame( int ubSavedGameID )
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FileClose( hFile );
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return( FALSE );
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}
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#ifdef JA2BETAVERSION
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LoadGameFilePosition( FileGetPos( hFile ), "UnderGround Information" );
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#endif
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#ifdef JA2BETAVERSION
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LoadGameFilePosition( FileGetPos( hFile ), "UnderGround Information" );
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#endif
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// Flugente: at this point we need to reevaluate the fortification costs, as the fortification plan may have changed
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UpdateFortificationPossibleAmount();
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uiRelEndPerc += 1;
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SetRelativeStartAndEndPercentage( 0, uiRelStartPerc, uiRelEndPerc, L"Squad Info..." );
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