- New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.

Fully savegame compatible.
GameDir >= r2296 is recommended, but not required.
- Cleaned up cover display functions.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-06 12:44:57 +00:00
parent 7e7476a4ea
commit 12ae810316
36 changed files with 5175 additions and 3307 deletions
+6
View File
@@ -133,6 +133,7 @@ backgroundStartElementHandle(void *userData, const XML_Char *name, const XML_Cha
strcmp(name, "dislikebackground" ) == 0 ||
strcmp(name, "smoker" ) == 0 ||
strcmp(name, "croucheddefense" ) == 0 ||
strcmp(name, "fortify_assignment" ) == 0 ||
strcmp(name, "druguse") == 0 ||
strcmp(name, "xenophobic") == 0 ||
strcmp(name, "corruptionspread") == 0 ||
@@ -567,6 +568,11 @@ backgroundEndElementHandle(void *userData, const XML_Char *name)
pData->curElement = ELEMENT;
pData->curBackground.value[BG_CROUCHEDDEFENSE] = min( 30, max( -30, (INT16)atol( pData->szCharData ) ) );
}
else if ( strcmp( name, "fortify_assignment" ) == 0 )
{
pData->curElement = ELEMENT;
pData->curBackground.value[BG_FORTIFY_ASSIGNMENT] = min( 200, max( -50, (INT16)atol( pData->szCharData ) ) );
}
else if(strcmp(name, "druguse") == 0)
{
pData->curElement = ELEMENT;