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- New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.
Fully savegame compatible. GameDir >= r2296 is recommended, but not required. - Cleaned up cover display functions. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -51,7 +51,10 @@ structureconstructStartElementHandle(void *userData, const XML_Char *name, const
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else if(pData->curElement == ELEMENT &&
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(strcmp(name, "usCreationItem") == 0 ||
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strcmp(name, "usItemStatusLoss") == 0 ||
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strcmp(name, "szTileSetName") == 0 ||
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strcmp(name, "szTileSetDisplayName") == 0 ||
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strcmp(name, "szTileSetName" ) == 0 ||
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strcmp(name, "dCreationCost" ) == 0 ||
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strcmp(name, "fFortifyAdjacentAdjustment" ) == 0 ||
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strcmp(name, "northfacingtile") == 0 ||
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strcmp(name, "southfacingtile" ) == 0 ||
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strcmp(name, "eastfacingtile" ) == 0 ||
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@@ -107,7 +110,10 @@ structureconstructEndElementHandle(void *userData, const XML_Char *name)
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// for now, copy over the content by hand
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pData->curArray[structureconstructcnt].usCreationItem = pData->curFood.usCreationItem;
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pData->curArray[structureconstructcnt].usItemStatusLoss= pData->curFood.usItemStatusLoss;
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strncpy(pData->curArray[structureconstructcnt].szTileSetName, pData->curFood.szTileSetName, 20);
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strncpy( pData->curArray[structureconstructcnt].szTileSetDisplayName, pData->curFood.szTileSetDisplayName, 20 );
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strncpy( pData->curArray[structureconstructcnt].szTileSetName, pData->curFood.szTileSetName, 20 );
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pData->curArray[structureconstructcnt].dCreationCost = pData->curFood.dCreationCost;
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pData->curArray[structureconstructcnt].fFortifyAdjacentAdjustment = pData->curFood.fFortifyAdjacentAdjustment;
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pData->curArray[structureconstructcnt].northtilevector = staticnorthtilevector;
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pData->curArray[structureconstructcnt].southtilevector = staticsouthtilevector;
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pData->curArray[structureconstructcnt].easttilevector = staticeasttilevector;
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@@ -136,11 +142,27 @@ structureconstructEndElementHandle(void *userData, const XML_Char *name)
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pData->curElement = ELEMENT;
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pData->curFood.usItemStatusLoss = (UINT8) atol(pData->szCharData);
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}
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else if(strcmp(name, "szTileSetName") == 0)
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else if(strcmp(name, "szTileSetDisplayName") == 0)
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{
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pData->curElement = ELEMENT;
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strncpy(pData->curFood.szTileSetName, pData->szCharData, 20);
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strncpy( pData->curFood.szTileSetDisplayName, pData->szCharData, 20 );
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}
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else if ( strcmp( name, "szTileSetName" ) == 0 )
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{
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pData->curElement = ELEMENT;
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strncpy( pData->curFood.szTileSetName, pData->szCharData, 20 );
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}
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else if ( strcmp( name, "dCreationCost" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curFood.dCreationCost = (FLOAT)atof( pData->szCharData );
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}
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else if ( strcmp( name, "fFortifyAdjacentAdjustment" ) == 0 )
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{
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pData->curElement = ELEMENT;
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pData->curFood.fFortifyAdjacentAdjustment = (BOOLEAN)atol( pData->szCharData );
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}
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else if(strcmp(name, "northfacingtile") == 0)
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{
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@@ -251,8 +273,11 @@ BOOLEAN WriteStructureConstructStats()
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FilePrintf(hFile,"\t\t<usCreationItem>%d</usCreationItem>\r\n", gStructureConstruct[cnt].usCreationItem );
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FilePrintf(hFile,"\t\t<usItemStatusLoss>%d</usItemStatusLoss>\r\n", gStructureConstruct[cnt].usItemStatusLoss );
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FilePrintf(hFile,"\t\t<szTileSetName>%s</szTileSetName>\r\n", gStructureConstruct[cnt].szTileSetName );
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FilePrintf(hFile,"\t\t<szTileSetDisplayName>%s</szTileSetDisplayName>\r\n", gStructureConstruct[cnt].szTileSetDisplayName );
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FilePrintf(hFile,"\t\t<szTileSetName>%s</szTileSetName>\r\n", gStructureConstruct[cnt].szTileSetName );
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FilePrintf(hFile,"\t\t<dCreationCost>%d</dCreationCost>\r\n", gStructureConstruct[cnt].dCreationCost );
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FilePrintf(hFile,"\t\t<fFortifyAdjacentAdjustment>%d</fFortifyAdjacentAdjustment>\r\n", gStructureConstruct[cnt].fFortifyAdjacentAdjustment );
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FilePrintf(hFile,"\t</STRUCTURE>\r\n");
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}
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FilePrintf(hFile,"</STRUCTURESLIST>\r\n");
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