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- New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.
Fully savegame compatible. GameDir >= r2296 is recommended, but not required. - Cleaned up cover display functions. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -177,6 +177,7 @@ BOOLEAN FindBinderAttachment (OBJECTTYPE * pObj);
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BOOLEAN CheckExplosiveTypeAsDetonator(UINT16 ubType);
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// Flugente: destroy rooftops
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void RoofDestruction( INT32 sGridNo, BOOLEAN fWithExplosion = TRUE );
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void HandleRoofDestruction( INT32 sGridNo, INT16 sDamage );
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#endif
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