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- New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.
Fully savegame compatible. GameDir >= r2296 is recommended, but not required. - Cleaned up cover display functions. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -2931,6 +2931,9 @@ extern STR16 szMilitiaStrategicMovementText[];
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// Flugente: enemy heli/SAM
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extern STR16 szEnemyHeliText[];
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// Flugente: fortification
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extern STR16 szFortificationText[];
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#define TACTICAL_INVENTORY_DIALOG_NUM 16
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#define TACTICAL_COVER_DIALOG_NUM 16
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+20
-4
@@ -2463,6 +2463,7 @@ STR16 pAssignmentStrings[] =
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L"医生",// administering medical aid
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L"病人", // getting medical aid
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L"修理", // repairing
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L"Fortify", // build structures according to external layout // TODO.Translate
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};
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@@ -2564,6 +2565,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"医生",
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L"病人",
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L"修理",
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L"Fortify sector", // build structures according to external layout // TODO.Translate
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};
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@@ -2624,6 +2626,7 @@ STR16 pLongAssignmentStrings[] =
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L"医生",
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L"病人",
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L"修理",
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L"Fortify sector", // build structures according to external layout // TODO.Translate
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};
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@@ -2744,6 +2747,7 @@ STR16 pAssignMenuStrings[] =
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L"告发", // anv: snitch actions
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L"训练",
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L"搬运物品", // get items
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L"Fortify", // fortify sector // TODO.Translate
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L"设施", // the merc is using/staffing a facility //ham3.6
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L"取消",
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};
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@@ -8916,6 +8920,7 @@ STR16 szBackgroundText_Value[]=
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L"吸烟者", //L"Smoker",
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L"非吸烟者", //L"Nonsmoker",
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L" %s%d%% 如果敌人 CTH 蹲在厚覆盖他们的方向\n", //L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
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L" %s%d%% building speed\n",
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};
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STR16 szBackgroundTitleText[] =
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@@ -9786,7 +9791,7 @@ STR16 szTacticalCoverDialogString[]=
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L"",
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L"角色", //L"Roles",
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L"",
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L"Fortification", // TODO.Translate
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L"跟踪者",// L"Tracker",
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L"",
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@@ -9809,9 +9814,9 @@ STR16 szTacticalCoverDialogPrintString[]=
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L"显示佣兵视野",
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L"",
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L"",
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L"",
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L"",
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L"Display enemy role symbols", // TODO.Translate
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L"Display planned fortifications",
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L"Display enemy tracks",
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L"",
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L"显示绊线网络",
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@@ -10862,6 +10867,17 @@ STR16 szEnemyHeliText[] = // TODO.Translate
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L"SAM in %s fires at enemy helicopter in %s.",
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};
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STR16 szFortificationText[] =
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{
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L"No valid structure selected, nothing added to build plan.",
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L"No gridno found to create items in %s - created items are lost.",
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L"Structures could not be built in %s - people are in the way.",
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L"Structures could not be built in %s - the following items are required:",
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L"No fitting fortifications found for tileset %d: %s",
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L"Tileset %d: %s",
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};
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// WANNE: Some Chinese specific strings that needs to be in unicode!
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STR16 ChineseSpecString1 = L"%%"; //defined in _ChineseText.cpp as this file is already unicode
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STR16 ChineseSpecString2 = L"*%3d%%%%"; //defined in _ChineseText.cpp as this file is already unicode
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+20
-4
@@ -2461,6 +2461,7 @@ STR16 pAssignmentStrings[] =
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L"Dokter", // administering medical aid
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L"Patiënt", // getting medical aid
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L"Repareer", // repairing
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L"Fortify", // build structures according to external layout // TODO.Translate
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};
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@@ -2562,6 +2563,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Dokter", // administering medical aid
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L"Patiënt", // getting medical aid
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L"Repareer", // repairing
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L"Fortify sector", // build structures according to external layout // TODO.Translate
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};
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@@ -2622,6 +2624,7 @@ STR16 pLongAssignmentStrings[] =
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L"Dokter", // administering medical aid
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L"Patiënt", // getting medical aid
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L"Repareer", // repairing
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L"Fortify sector", // build structures according to external layout // TODO.Translate
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};
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@@ -2742,6 +2745,7 @@ STR16 pAssignMenuStrings[] =
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L"Snitch", // TODO.Translate // anv: snitch actions
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L"Train", // the merc is training
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L"Get Item", // get items // TODO.Translate
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L"Fortify", // fortify sector // TODO.Translate
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L"Facility", // the merc is using/staffing a facility // TODO.Translate
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L"Stop", // cancel this menu
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};
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@@ -8930,6 +8934,7 @@ STR16 szBackgroundText_Value[]=
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L"Smoker",
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L"Nonsmoker",
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L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
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L" %s%d%% building speed\n",
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};
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STR16 szBackgroundTitleText[] = // TODO.Translate
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@@ -9799,7 +9804,7 @@ STR16 szTacticalCoverDialogString[]=
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L"",
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L"Roles", // TODO.Translate
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L"",
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L"Fortification", // TODO.Translate
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L"Tracker",
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L"",
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@@ -9822,9 +9827,9 @@ STR16 szTacticalCoverDialogPrintString[]=
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L"Showing merc view",
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L"",
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L"",
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L"",
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L"",
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L"Display enemy role symbols", // TODO.Translate
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L"Display planned fortifications",
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L"Display enemy tracks",
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L"",
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L"Display trap network",
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@@ -10876,4 +10881,15 @@ STR16 szEnemyHeliText[] = // TODO.Translate
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L"SAM in %s fires at enemy helicopter in %s.",
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};
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STR16 szFortificationText[] =
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{
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L"No valid structure selected, nothing added to build plan.",
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L"No gridno found to create items in %s - created items are lost.",
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L"Structures could not be built in %s - people are in the way.",
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L"Structures could not be built in %s - the following items are required:",
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L"No fitting fortifications found for tileset %d: %s",
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L"Tileset %d: %s",
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};
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#endif //DUTCH
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+20
-4
@@ -2462,6 +2462,7 @@ STR16 pAssignmentStrings[] =
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L"Doctor", // administering medical aid
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L"Patient", // getting medical aid
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L"Repair", // repairing
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L"Fortify", // build structures according to external layout
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};
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@@ -2563,6 +2564,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Doctor",
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L"Patient",
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L"Repair",
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L"Fortify sector", // build structures according to external layout
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};
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@@ -2623,6 +2625,7 @@ STR16 pLongAssignmentStrings[] =
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L"Doctor",
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L"Patient",
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L"Repair",
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L"Fortify sector", // build structures according to external layout
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};
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@@ -2743,6 +2746,7 @@ STR16 pAssignMenuStrings[] =
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L"Snitch", // anv: snitch actions
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L"Train", // the merc is training
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L"Get Item", // move items
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L"Fortify", // fortify sector
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L"Facility", // the merc is using/staffing a facility
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L"Cancel", // cancel this menu
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};
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@@ -8914,6 +8918,7 @@ STR16 szBackgroundText_Value[]=
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L"Smoker",
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L"Nonsmoker",
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L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
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L" %s%d%% building speed\n",
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};
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STR16 szBackgroundTitleText[] =
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@@ -9837,7 +9842,7 @@ STR16 szTacticalCoverDialogString[]=
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L"",
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L"Roles",
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L"",
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L"Fortification",
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L"Tracker",
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L"",
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@@ -9860,9 +9865,9 @@ STR16 szTacticalCoverDialogPrintString[]=
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L"Showing merc view",
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L"",
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L"",
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L"",
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L"",
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L"Display enemy role symbols",
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L"Display planned fortifications",
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L"Display enemy tracks",
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L"",
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L"Display trap network",
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@@ -10914,4 +10919,15 @@ STR16 szEnemyHeliText[] =
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L"SAM in %s fires at enemy helicopter in %s.",
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};
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STR16 szFortificationText[] =
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{
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L"No valid structure selected, nothing added to build plan.",
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L"No gridno found to create items in %s - created items are lost.",
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L"Structures could not be built in %s - people are in the way.",
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L"Structures could not be built in %s - the following items are required:",
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L"No fitting fortifications found for tileset %d: %s",
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L"Tileset %d: %s",
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};
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#endif //ENGLISH
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+20
-4
@@ -2470,6 +2470,7 @@ STR16 pAssignmentStrings[] =
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L"Docteur", // administering medical aid
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L"Patient(e)", // getting medical aid
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L"Réparat.", // repairing
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L"Fortify", // build structures according to external layout // TODO.Translate
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};
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@@ -2571,6 +2572,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Docteur",
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L"Patient",
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L"Réparation",
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L"Fortify sector", // build structures according to external layout // TODO.Translate
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};
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@@ -2631,6 +2633,7 @@ STR16 pLongAssignmentStrings[] =
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L"Docteur",
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L"Patient",
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L"Réparation",
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L"Fortify sector", // build structures according to external layout // TODO.Translate
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};
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@@ -2751,6 +2754,7 @@ STR16 pAssignMenuStrings[] =
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L"Infiltré", // anv: snitch actions
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L"Formation", // the merc is training
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L"Dépl obj.", // move items
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L"Fortify", // fortify sector // TODO.Translate
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L"Affectat.", // the merc is using/staffing a facility
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L"Annuler", // cancel this menu
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};
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@@ -8915,6 +8919,7 @@ STR16 szBackgroundText_Value[]=
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L"Smoker",
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L"Nonsmoker",
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L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
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L" %s%d%% building speed\n",
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};
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STR16 szBackgroundTitleText[] =
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@@ -9784,7 +9789,7 @@ STR16 szTacticalCoverDialogString[]=
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L"",
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L"Roles", // TODO.Translate
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L"",
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L"Fortification", // TODO.Translate
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L"Tracker",
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L"",
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@@ -9807,9 +9812,9 @@ STR16 szTacticalCoverDialogPrintString[]=
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L"Afficher la vue du mercenaire",
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L"",
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L"",
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L"",
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L"",
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L"Display enemy role symbols", // TODO.Translate
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L"Display planned fortifications",
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L"Display enemy tracks",
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L"",
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L"Afficher réseau (piège)",
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@@ -10861,4 +10866,15 @@ STR16 szEnemyHeliText[] = // TODO.Translate
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L"SAM in %s fires at enemy helicopter in %s.",
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};
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STR16 szFortificationText[] =
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{
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L"No valid structure selected, nothing added to build plan.",
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L"No gridno found to create items in %s - created items are lost.",
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L"Structures could not be built in %s - people are in the way.",
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L"Structures could not be built in %s - the following items are required:",
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L"No fitting fortifications found for tileset %d: %s",
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L"Tileset %d: %s",
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};
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#endif //FRENCH
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+20
-4
@@ -2475,6 +2475,7 @@ STR16 pAssignmentStrings[] =
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L"Doktor", // administering medical aid
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L"Patient", // getting medical aid
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L"Repar.", // repairing
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L"Fortify", // build structures according to external layout // TODO.Translate
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};
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STR16 pMilitiaString[] =
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@@ -2572,6 +2573,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Doktor",
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L"Patient",
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L"Reparieren",
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L"Fortify sector", // build structures according to external layout // TODO.Translate
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};
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// refer to above for comments
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@@ -2630,6 +2632,7 @@ STR16 pLongAssignmentStrings[] =
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L"Doktor",
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L"Patient",
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L"Reparieren",
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L"Fortify sector", // build structures according to external layout // TODO.Translate
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};
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// the contract options
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@@ -2746,6 +2749,7 @@ STR16 pAssignMenuStrings[] =
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L"Snitch", // TODO.Translate // anv: snitch actions
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L"Training", // the merc is training
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L"Umzug", // move items
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L"Fortify", // fortify sector // TODO.Translate
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L"Betrieb", // the merc is using/staffing a facility
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L"Abbrechen", // cancel this menu
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};
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@@ -8746,6 +8750,7 @@ STR16 szBackgroundText_Value[]=
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L"Smoker",
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L"Nonsmoker",
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L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
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L" %s%d%% building speed\n",
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};
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STR16 szBackgroundTitleText[] = // TODO.Translate
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@@ -9615,7 +9620,7 @@ STR16 szTacticalCoverDialogString[]=
|
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L"",
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|
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L"Roles", // TODO.Translate
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L"",
|
||||
L"Fortification", // TODO.Translate
|
||||
L"Tracker",
|
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L"",
|
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@@ -9638,9 +9643,9 @@ STR16 szTacticalCoverDialogPrintString[]=
|
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L"Showing merc view",
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L"",
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||||
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"Display enemy role symbols", // TODO.Translate
|
||||
L"Display planned fortifications",
|
||||
L"Display enemy tracks",
|
||||
L"",
|
||||
|
||||
L"Display trap network",
|
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@@ -10692,4 +10697,15 @@ STR16 szEnemyHeliText[] = // TODO.Translate
|
||||
L"SAM in %s fires at enemy helicopter in %s.",
|
||||
};
|
||||
|
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STR16 szFortificationText[] =
|
||||
{
|
||||
L"No valid structure selected, nothing added to build plan.",
|
||||
L"No gridno found to create items in %s - created items are lost.",
|
||||
L"Structures could not be built in %s - people are in the way.",
|
||||
L"Structures could not be built in %s - the following items are required:",
|
||||
|
||||
L"No fitting fortifications found for tileset %d: %s",
|
||||
L"Tileset %d: %s",
|
||||
};
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||||
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#endif //GERMAN
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+20
-4
@@ -2456,6 +2456,7 @@ STR16 pAssignmentStrings[] =
|
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L"Dottore", // administering medical aid
|
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L"Paziente", // getting medical aid
|
||||
L"Riparare", // repairing
|
||||
L"Fortify", // build structures according to external layout // TODO.Translate
|
||||
};
|
||||
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@@ -2557,6 +2558,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
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L"Dottore",
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L"Paziente",
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L"Riparare",
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L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
};
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||||
|
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|
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@@ -2617,6 +2619,7 @@ STR16 pLongAssignmentStrings[] =
|
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L"Dottore",
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L"Paziente",
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L"Ripara",
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L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
};
|
||||
|
||||
|
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@@ -2737,6 +2740,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Snitch", // TODO.Translate // anv: snitch actions
|
||||
L"Si esercita", // the merc is training
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||||
L"Get Item", // get items // TODO.Translate
|
||||
L"Fortify", // fortify sector // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
L"Annulla", // cancel this menu
|
||||
};
|
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@@ -8924,6 +8928,7 @@ STR16 szBackgroundText_Value[]=
|
||||
L"Smoker",
|
||||
L"Nonsmoker",
|
||||
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
|
||||
L" %s%d%% building speed\n",
|
||||
};
|
||||
|
||||
STR16 szBackgroundTitleText[] = // TODO.Translate
|
||||
@@ -9793,7 +9798,7 @@ STR16 szTacticalCoverDialogString[]=
|
||||
L"",
|
||||
|
||||
L"Roles", // TODO.Translate
|
||||
L"",
|
||||
L"Fortification", // TODO.Translate
|
||||
L"Tracker",
|
||||
L"",
|
||||
|
||||
@@ -9816,9 +9821,9 @@ STR16 szTacticalCoverDialogPrintString[]=
|
||||
L"Showing merc view",
|
||||
L"",
|
||||
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"Display enemy role symbols", // TODO.Translate
|
||||
L"Display planned fortifications",
|
||||
L"Display enemy tracks",
|
||||
L"",
|
||||
|
||||
L"Display trap network",
|
||||
@@ -10870,4 +10875,15 @@ STR16 szEnemyHeliText[] = // TODO.Translate
|
||||
L"SAM in %s fires at enemy helicopter in %s.",
|
||||
};
|
||||
|
||||
STR16 szFortificationText[] =
|
||||
{
|
||||
L"No valid structure selected, nothing added to build plan.",
|
||||
L"No gridno found to create items in %s - created items are lost.",
|
||||
L"Structures could not be built in %s - people are in the way.",
|
||||
L"Structures could not be built in %s - the following items are required:",
|
||||
|
||||
L"No fitting fortifications found for tileset %d: %s",
|
||||
L"Tileset %d: %s",
|
||||
};
|
||||
|
||||
#endif //ITALIAN
|
||||
|
||||
+20
-4
@@ -2468,6 +2468,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"Lekarz", // administering medical aid
|
||||
L"Pacjent", // getting medical aid
|
||||
L"Naprawa", // repairing
|
||||
L"Fortify", // build structures according to external layout // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -2569,6 +2570,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Lekarz",
|
||||
L"Pacjent",
|
||||
L"Naprawa",
|
||||
L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -2629,6 +2631,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Lekarz",
|
||||
L"Pacjent",
|
||||
L"Naprawa",
|
||||
L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -2749,6 +2752,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Kapuś", // anv: snitch actions
|
||||
L"Szkolenie", // the merc is training
|
||||
L"Get Item", // get items // TODO.Translate
|
||||
L"Fortify", // fortify sector // TODO.Translate
|
||||
L"Facility", // the merc is using/staffing a facility // TODO.Translate
|
||||
L"Anuluj", // cancel this menu
|
||||
};
|
||||
@@ -8937,6 +8941,7 @@ STR16 szBackgroundText_Value[]=
|
||||
L"Smoker",
|
||||
L"Nonsmoker",
|
||||
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
|
||||
L" %s%d%% building speed\n",
|
||||
};
|
||||
|
||||
STR16 szBackgroundTitleText[] = // TODO.Translate
|
||||
@@ -9806,7 +9811,7 @@ STR16 szTacticalCoverDialogString[]=
|
||||
L"",
|
||||
|
||||
L"Roles", // TODO.Translate
|
||||
L"",
|
||||
L"Fortification", // TODO.Translate
|
||||
L"Tracker",
|
||||
L"",
|
||||
|
||||
@@ -9829,9 +9834,9 @@ STR16 szTacticalCoverDialogPrintString[]=
|
||||
L"Showing merc view",
|
||||
L"",
|
||||
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"Display enemy role symbols", // TODO.Translate
|
||||
L"Display planned fortifications",
|
||||
L"Display enemy tracks",
|
||||
L"",
|
||||
|
||||
L"Display trap network",
|
||||
@@ -10883,4 +10888,15 @@ STR16 szEnemyHeliText[] = // TODO.Translate
|
||||
L"SAM in %s fires at enemy helicopter in %s.",
|
||||
};
|
||||
|
||||
STR16 szFortificationText[] =
|
||||
{
|
||||
L"No valid structure selected, nothing added to build plan.",
|
||||
L"No gridno found to create items in %s - created items are lost.",
|
||||
L"Structures could not be built in %s - people are in the way.",
|
||||
L"Structures could not be built in %s - the following items are required:",
|
||||
|
||||
L"No fitting fortifications found for tileset %d: %s",
|
||||
L"Tileset %d: %s",
|
||||
};
|
||||
|
||||
#endif //POLISH
|
||||
|
||||
+20
-4
@@ -2462,6 +2462,7 @@ STR16 pAssignmentStrings[] =
|
||||
L"Медик", // administering medical aid
|
||||
L"Пациент", // getting medical aid
|
||||
L"Ремонт", // repairing
|
||||
L"Fortify", // build structures according to external layout // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -2563,6 +2564,7 @@ STR16 pPersonnelAssignmentStrings[] =
|
||||
L"Медик",
|
||||
L"Пациент",
|
||||
L"Ремонт",
|
||||
L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -2623,6 +2625,7 @@ STR16 pLongAssignmentStrings[] =
|
||||
L"Медик",
|
||||
L"Пациент",
|
||||
L"Ремонтирует",
|
||||
L"Fortify sector", // build structures according to external layout // TODO.Translate
|
||||
};
|
||||
|
||||
|
||||
@@ -2743,6 +2746,7 @@ STR16 pAssignMenuStrings[] =
|
||||
L"Осведомитель", // anv: snitch actions
|
||||
L"Обучение", // the merc is training
|
||||
L"Носильщик", // move items
|
||||
L"Fortify", // fortify sector // TODO.Translate
|
||||
L"Занятия", // the merc is using/staffing a facility
|
||||
L"Отмена", // cancel this menu
|
||||
};
|
||||
@@ -8914,6 +8918,7 @@ STR16 szBackgroundText_Value[]=
|
||||
L"Курит",
|
||||
L"Не курит",
|
||||
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
|
||||
L" %s%d%% building speed\n",
|
||||
};
|
||||
|
||||
STR16 szBackgroundTitleText[] =
|
||||
@@ -9837,7 +9842,7 @@ STR16 szTacticalCoverDialogString[]=
|
||||
L"",
|
||||
|
||||
L"Задачи",
|
||||
L"",
|
||||
L"Fortification", // TODO.Translate
|
||||
L"Слежение",
|
||||
L"",
|
||||
|
||||
@@ -9860,9 +9865,9 @@ STR16 szTacticalCoverDialogPrintString[]=
|
||||
L"Показывать что видит боец",
|
||||
L"",
|
||||
|
||||
L"",
|
||||
L"",
|
||||
L"",
|
||||
L"Display enemy role symbols", // TODO.Translate
|
||||
L"Display planned fortifications",
|
||||
L"Display enemy tracks",
|
||||
L"",
|
||||
|
||||
L"Показать сеть ловушек",
|
||||
@@ -10914,4 +10919,15 @@ STR16 szEnemyHeliText[] =
|
||||
L"База ПВО в %s обстреляла вражеский вертолёт в %s.",
|
||||
};
|
||||
|
||||
STR16 szFortificationText[] =
|
||||
{
|
||||
L"No valid structure selected, nothing added to build plan.",
|
||||
L"No gridno found to create items in %s - created items are lost.",
|
||||
L"Structures could not be built in %s - people are in the way.",
|
||||
L"Structures could not be built in %s - the following items are required:",
|
||||
|
||||
L"No fitting fortifications found for tileset %d: %s",
|
||||
L"Tileset %d: %s",
|
||||
};
|
||||
|
||||
#endif //RUSSIAN
|
||||
|
||||
Reference in New Issue
Block a user