- New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.

Fully savegame compatible.
GameDir >= r2296 is recommended, but not required.
- Cleaned up cover display functions.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-06 12:44:57 +00:00
parent 7e7476a4ea
commit 12ae810316
36 changed files with 5175 additions and 3307 deletions
+20 -4
View File
@@ -2463,6 +2463,7 @@ STR16 pAssignmentStrings[] =
L"医生",// administering medical aid
L"病人", // getting medical aid
L"修理", // repairing
L"Fortify", // build structures according to external layout // TODO.Translate
};
@@ -2564,6 +2565,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"医生",
L"病人",
L"修理",
L"Fortify sector", // build structures according to external layout // TODO.Translate
};
@@ -2624,6 +2626,7 @@ STR16 pLongAssignmentStrings[] =
L"医生",
L"病人",
L"修理",
L"Fortify sector", // build structures according to external layout // TODO.Translate
};
@@ -2744,6 +2747,7 @@ STR16 pAssignMenuStrings[] =
L"告发", // anv: snitch actions
L"训练",
L"搬运物品", // get items
L"Fortify", // fortify sector // TODO.Translate
L"设施", // the merc is using/staffing a facility //ham3.6
L"取消",
};
@@ -8916,6 +8920,7 @@ STR16 szBackgroundText_Value[]=
L"吸烟者", //L"Smoker",
L"非吸烟者", //L"Nonsmoker",
L" %s%d%% 如果敌人 CTH 蹲在厚覆盖他们的方向\n", //L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
L" %s%d%% building speed\n",
};
STR16 szBackgroundTitleText[] =
@@ -9786,7 +9791,7 @@ STR16 szTacticalCoverDialogString[]=
L"",
L"角色", //L"Roles",
L"",
L"Fortification", // TODO.Translate
L"跟踪者",// L"Tracker",
L"",
@@ -9809,9 +9814,9 @@ STR16 szTacticalCoverDialogPrintString[]=
L"显示佣兵视野",
L"",
L"",
L"",
L"",
L"Display enemy role symbols", // TODO.Translate
L"Display planned fortifications",
L"Display enemy tracks",
L"",
L"显示绊线网络",
@@ -10862,6 +10867,17 @@ STR16 szEnemyHeliText[] = // TODO.Translate
L"SAM in %s fires at enemy helicopter in %s.",
};
STR16 szFortificationText[] =
{
L"No valid structure selected, nothing added to build plan.",
L"No gridno found to create items in %s - created items are lost.",
L"Structures could not be built in %s - people are in the way.",
L"Structures could not be built in %s - the following items are required:",
L"No fitting fortifications found for tileset %d: %s",
L"Tileset %d: %s",
};
// WANNE: Some Chinese specific strings that needs to be in unicode!
STR16 ChineseSpecString1 = L"%"; //defined in _ChineseText.cpp as this file is already unicode
STR16 ChineseSpecString2 = L"*%3d%%%"; //defined in _ChineseText.cpp as this file is already unicode