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- New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.
Fully savegame compatible. GameDir >= r2296 is recommended, but not required. - Cleaned up cover display functions. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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-4
@@ -2462,6 +2462,7 @@ STR16 pAssignmentStrings[] =
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L"Doctor", // administering medical aid
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L"Patient", // getting medical aid
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L"Repair", // repairing
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L"Fortify", // build structures according to external layout
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};
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@@ -2563,6 +2564,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Doctor",
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L"Patient",
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L"Repair",
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L"Fortify sector", // build structures according to external layout
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};
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@@ -2623,6 +2625,7 @@ STR16 pLongAssignmentStrings[] =
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L"Doctor",
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L"Patient",
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L"Repair",
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L"Fortify sector", // build structures according to external layout
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};
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@@ -2743,6 +2746,7 @@ STR16 pAssignMenuStrings[] =
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L"Snitch", // anv: snitch actions
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L"Train", // the merc is training
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L"Get Item", // move items
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L"Fortify", // fortify sector
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L"Facility", // the merc is using/staffing a facility
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L"Cancel", // cancel this menu
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};
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@@ -8914,6 +8918,7 @@ STR16 szBackgroundText_Value[]=
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L"Smoker",
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L"Nonsmoker",
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L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
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L" %s%d%% building speed\n",
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};
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STR16 szBackgroundTitleText[] =
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@@ -9837,7 +9842,7 @@ STR16 szTacticalCoverDialogString[]=
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L"",
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L"Roles",
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L"",
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L"Fortification",
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L"Tracker",
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L"",
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@@ -9860,9 +9865,9 @@ STR16 szTacticalCoverDialogPrintString[]=
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L"Showing merc view",
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L"",
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L"",
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L"",
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L"",
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L"Display enemy role symbols",
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L"Display planned fortifications",
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L"Display enemy tracks",
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L"",
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L"Display trap network",
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@@ -10914,4 +10919,15 @@ STR16 szEnemyHeliText[] =
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L"SAM in %s fires at enemy helicopter in %s.",
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};
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STR16 szFortificationText[] =
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{
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L"No valid structure selected, nothing added to build plan.",
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L"No gridno found to create items in %s - created items are lost.",
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L"Structures could not be built in %s - people are in the way.",
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L"Structures could not be built in %s - the following items are required:",
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L"No fitting fortifications found for tileset %d: %s",
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L"Tileset %d: %s",
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};
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#endif //ENGLISH
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