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- New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.
Fully savegame compatible. GameDir >= r2296 is recommended, but not required. - Cleaned up cover display functions. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2470,6 +2470,7 @@ STR16 pAssignmentStrings[] =
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L"Docteur", // administering medical aid
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L"Patient(e)", // getting medical aid
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L"Réparat.", // repairing
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L"Fortify", // build structures according to external layout // TODO.Translate
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};
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@@ -2571,6 +2572,7 @@ STR16 pPersonnelAssignmentStrings[] =
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L"Docteur",
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L"Patient",
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L"Réparation",
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L"Fortify sector", // build structures according to external layout // TODO.Translate
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};
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@@ -2631,6 +2633,7 @@ STR16 pLongAssignmentStrings[] =
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L"Docteur",
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L"Patient",
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L"Réparation",
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L"Fortify sector", // build structures according to external layout // TODO.Translate
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};
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@@ -2751,6 +2754,7 @@ STR16 pAssignMenuStrings[] =
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L"Infiltré", // anv: snitch actions
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L"Formation", // the merc is training
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L"Dépl obj.", // move items
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L"Fortify", // fortify sector // TODO.Translate
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L"Affectat.", // the merc is using/staffing a facility
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L"Annuler", // cancel this menu
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};
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@@ -8915,6 +8919,7 @@ STR16 szBackgroundText_Value[]=
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L"Smoker",
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L"Nonsmoker",
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L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
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L" %s%d%% building speed\n",
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};
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STR16 szBackgroundTitleText[] =
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@@ -9784,7 +9789,7 @@ STR16 szTacticalCoverDialogString[]=
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L"",
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L"Roles", // TODO.Translate
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L"",
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L"Fortification", // TODO.Translate
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L"Tracker",
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L"",
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@@ -9807,9 +9812,9 @@ STR16 szTacticalCoverDialogPrintString[]=
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L"Afficher la vue du mercenaire",
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L"",
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L"",
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L"",
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L"",
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L"Display enemy role symbols", // TODO.Translate
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L"Display planned fortifications",
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L"Display enemy tracks",
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L"",
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L"Afficher réseau (piège)",
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@@ -10861,4 +10866,15 @@ STR16 szEnemyHeliText[] = // TODO.Translate
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L"SAM in %s fires at enemy helicopter in %s.",
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};
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STR16 szFortificationText[] =
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{
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L"No valid structure selected, nothing added to build plan.",
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L"No gridno found to create items in %s - created items are lost.",
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L"Structures could not be built in %s - people are in the way.",
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L"Structures could not be built in %s - the following items are required:",
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L"No fitting fortifications found for tileset %d: %s",
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L"Tileset %d: %s",
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};
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#endif //FRENCH
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