- New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.

Fully savegame compatible.
GameDir >= r2296 is recommended, but not required.
- Cleaned up cover display functions.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-06 12:44:57 +00:00
parent 7e7476a4ea
commit 12ae810316
36 changed files with 5175 additions and 3307 deletions
+20 -4
View File
@@ -2470,6 +2470,7 @@ STR16 pAssignmentStrings[] =
L"Docteur", // administering medical aid
L"Patient(e)", // getting medical aid
L"Réparat.", // repairing
L"Fortify", // build structures according to external layout // TODO.Translate
};
@@ -2571,6 +2572,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"Docteur",
L"Patient",
L"Réparation",
L"Fortify sector", // build structures according to external layout // TODO.Translate
};
@@ -2631,6 +2633,7 @@ STR16 pLongAssignmentStrings[] =
L"Docteur",
L"Patient",
L"Réparation",
L"Fortify sector", // build structures according to external layout // TODO.Translate
};
@@ -2751,6 +2754,7 @@ STR16 pAssignMenuStrings[] =
L"Infiltré", // anv: snitch actions
L"Formation", // the merc is training
L"Dépl obj.", // move items
L"Fortify", // fortify sector // TODO.Translate
L"Affectat.", // the merc is using/staffing a facility
L"Annuler", // cancel this menu
};
@@ -8915,6 +8919,7 @@ STR16 szBackgroundText_Value[]=
L"Smoker",
L"Nonsmoker",
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
L" %s%d%% building speed\n",
};
STR16 szBackgroundTitleText[] =
@@ -9784,7 +9789,7 @@ STR16 szTacticalCoverDialogString[]=
L"",
L"Roles", // TODO.Translate
L"",
L"Fortification", // TODO.Translate
L"Tracker",
L"",
@@ -9807,9 +9812,9 @@ STR16 szTacticalCoverDialogPrintString[]=
L"Afficher la vue du mercenaire",
L"",
L"",
L"",
L"",
L"Display enemy role symbols", // TODO.Translate
L"Display planned fortifications",
L"Display enemy tracks",
L"",
L"Afficher réseau (piège)",
@@ -10861,4 +10866,15 @@ STR16 szEnemyHeliText[] = // TODO.Translate
L"SAM in %s fires at enemy helicopter in %s.",
};
STR16 szFortificationText[] =
{
L"No valid structure selected, nothing added to build plan.",
L"No gridno found to create items in %s - created items are lost.",
L"Structures could not be built in %s - people are in the way.",
L"Structures could not be built in %s - the following items are required:",
L"No fitting fortifications found for tileset %d: %s",
L"Tileset %d: %s",
};
#endif //FRENCH