- New feature: sector fortification allows to construct structures in sectors in a much easier way than by using amerc to build 'by hand'. Fortification nodes are in a subfolder in Profiles and can easily be altered and exchanged, even in an ongoing game.

Fully savegame compatible.
GameDir >= r2296 is recommended, but not required.
- Cleaned up cover display functions.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8094 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-03-06 12:44:57 +00:00
parent 7e7476a4ea
commit 12ae810316
36 changed files with 5175 additions and 3307 deletions
+20 -4
View File
@@ -2462,6 +2462,7 @@ STR16 pAssignmentStrings[] =
L"Медик", // administering medical aid
L"Пациент", // getting medical aid
L"Ремонт", // repairing
L"Fortify", // build structures according to external layout // TODO.Translate
};
@@ -2563,6 +2564,7 @@ STR16 pPersonnelAssignmentStrings[] =
L"Медик",
L"Пациент",
L"Ремонт",
L"Fortify sector", // build structures according to external layout // TODO.Translate
};
@@ -2623,6 +2625,7 @@ STR16 pLongAssignmentStrings[] =
L"Медик",
L"Пациент",
L"Ремонтирует",
L"Fortify sector", // build structures according to external layout // TODO.Translate
};
@@ -2743,6 +2746,7 @@ STR16 pAssignMenuStrings[] =
L"Осведомитель", // anv: snitch actions
L"Обучение", // the merc is training
L"Носильщик", // move items
L"Fortify", // fortify sector // TODO.Translate
L"Занятия", // the merc is using/staffing a facility
L"Отмена", // cancel this menu
};
@@ -8914,6 +8918,7 @@ STR16 szBackgroundText_Value[]=
L"Курит",
L"Не курит",
L" %s%d%% enemy CTH if crouched against thick cover in their direction\n",
L" %s%d%% building speed\n",
};
STR16 szBackgroundTitleText[] =
@@ -9837,7 +9842,7 @@ STR16 szTacticalCoverDialogString[]=
L"",
L"Задачи",
L"",
L"Fortification", // TODO.Translate
L"Слежение",
L"",
@@ -9860,9 +9865,9 @@ STR16 szTacticalCoverDialogPrintString[]=
L"Показывать что видит боец",
L"",
L"",
L"",
L"",
L"Display enemy role symbols", // TODO.Translate
L"Display planned fortifications",
L"Display enemy tracks",
L"",
L"Показать сеть ловушек",
@@ -10914,4 +10919,15 @@ STR16 szEnemyHeliText[] =
L"База ПВО в %s обстреляла вражеский вертолёт в %s.",
};
STR16 szFortificationText[] =
{
L"No valid structure selected, nothing added to build plan.",
L"No gridno found to create items in %s - created items are lost.",
L"Structures could not be built in %s - people are in the way.",
L"Structures could not be built in %s - the following items are required:",
L"No fitting fortifications found for tileset %d: %s",
L"Tileset %d: %s",
};
#endif //RUSSIAN