Convert SOLDIERTYPE->ubPreviousAttackerID to SoldierID

This commit is contained in:
Asdow
2024-11-15 22:54:44 +02:00
parent ee429fd1f4
commit 131172e41a
6 changed files with 21 additions and 27 deletions
+2 -2
View File
@@ -3117,8 +3117,8 @@ void HandleDialogueEnd( FACETYPE *pFace )
case QUOTE_CLOSE_CALL:
case QUOTE_UNDER_HEAVY_FIRE:
case QUOTE_TAKEN_A_BREATING:
if( pSoldier->ubPreviousAttackerID != NOBODY && !( MercPtrs[pSoldier->ubPreviousAttackerID]->bDeafenedCounter > 0 ) )
PossiblyStartEnemyTaunt( MercPtrs[pSoldier->ubPreviousAttackerID], TAUNT_RIPOSTE, gTacticalStatus.ubLastQuoteProfileNUm );
if( pSoldier->ubPreviousAttackerID != NOBODY && !( pSoldier->ubPreviousAttackerID->bDeafenedCounter > 0 ) )
PossiblyStartEnemyTaunt( pSoldier->ubPreviousAttackerID, TAUNT_RIPOSTE, gTacticalStatus.ubLastQuoteProfileNUm );
break;
default:
// select random enemy, who we see, who sees us and isn't deaf