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Convert Soldier Find.cpp to SoldierID
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@@ -2046,7 +2046,7 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier )
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{
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SOLDIERTYPE *pTSoldier;
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UINT32 uiMercFlags;
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UINT16 usSoldierIndex;
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SoldierID usSoldierIndex;
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if ( FindSoldier( pSoldier->sTargetGridNo, &usSoldierIndex, &uiMercFlags, FIND_SOLDIER_GRIDNO ) )
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{
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