Convert Soldier Find.cpp to SoldierID

This commit is contained in:
Asdow
2024-11-14 00:45:50 +02:00
parent 0103a871cc
commit 1345d92521
12 changed files with 95 additions and 100 deletions
+23 -23
View File
@@ -3985,11 +3985,11 @@ extern UINT32 guiNumBackSaves;
void DebugSoldierPage1( )
{
SOLDIERTYPE *pSoldier;
UINT16 usSoldierIndex;
UINT32 uiMercFlags;
INT32 usMapPos;
UINT8 ubLine=0;
SOLDIERTYPE *pSoldier;
SoldierID usSoldierIndex;
UINT32 uiMercFlags;
INT32 usMapPos;
UINT8 ubLine=0;
if ( FindSoldierFromMouse( &usSoldierIndex, &uiMercFlags ) )
{
@@ -4168,13 +4168,13 @@ void DebugSoldierPage1( )
void DebugSoldierPage2( )
{
SOLDIERTYPE *pSoldier;
UINT16 usSoldierIndex;
UINT32 uiMercFlags;
INT32 usMapPos;
TILE_ELEMENT TileElem;
LEVELNODE *pNode;
UINT8 ubLine;
SOLDIERTYPE *pSoldier;
SoldierID usSoldierIndex;
UINT32 uiMercFlags;
INT32 usMapPos;
TILE_ELEMENT TileElem;
LEVELNODE *pNode;
UINT8 ubLine;
if ( FindSoldierFromMouse( &usSoldierIndex, &uiMercFlags ) )
{
@@ -4442,11 +4442,11 @@ void DebugSoldierPage2( )
void DebugSoldierPage3( )
{
SOLDIERTYPE *pSoldier;
UINT16 usSoldierIndex;
UINT32 uiMercFlags;
INT32 usMapPos;
UINT8 ubLine;
SOLDIERTYPE *pSoldier;
SoldierID usSoldierIndex;
UINT32 uiMercFlags;
INT32 usMapPos;
UINT8 ubLine;
if ( FindSoldierFromMouse( &usSoldierIndex, &uiMercFlags ) )
{
@@ -4835,12 +4835,12 @@ void WriteQuantityAndAttachments( OBJECTTYPE *pObject, INT32 yp )
void DebugSoldierPage4( )
{
SOLDIERTYPE *pSoldier;
UINT32 uiMercFlags;
CHAR16 szOrders[20];
CHAR16 szAttitude[20];
UINT16 usSoldierIndex;
UINT8 ubLine;
SOLDIERTYPE *pSoldier;
UINT32 uiMercFlags;
CHAR16 szOrders[20];
CHAR16 szAttitude[20];
SoldierID usSoldierIndex;
UINT8 ubLine;
if ( FindSoldierFromMouse( &usSoldierIndex, &uiMercFlags ) )
{