- added Captain J's coverage armor mod

- updated some German strings

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@568 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2006-09-27 20:20:08 +00:00
parent e19cdd915d
commit 137e12d6b4
8 changed files with 23 additions and 3 deletions
+10
View File
@@ -86,6 +86,7 @@ armourStartElementHandle(void *userData, const char *name, const char **atts)
(strcmp(name, "uiIndex") == 0 ||
strcmp(name, "ubArmourClass") == 0 ||
strcmp(name, "ubProtection") == 0 ||
strcmp(name, "ubCoverage") == 0 ||
strcmp(name, "ubDegradePercent") == 0 ))
{
pData->curElement = ELEMENT_PROPERTY;
@@ -148,6 +149,14 @@ armourEndElementHandle(void *userData, const char *name)
pData->curElement = ELEMENT;
pData->curArmour.ubProtection = (UINT8) atol(pData->szCharData);
}
else if(strcmp(name, "ubCoverage") == 0)
{
pData->curElement = ELEMENT;
if ( gGameExternalOptions.fEnableArmorCoverage )
pData->curArmour.ubCoverage = (UINT8) atol(pData->szCharData);
else
pData->curArmour.ubCoverage = 100;
}
else if(strcmp(name, "ubDegradePercent") == 0)
{
pData->curElement = ELEMENT;
@@ -248,6 +257,7 @@ BOOLEAN WriteArmourStats()
FilePrintf(hFile,"\t\t<uiIndex>%d</uiIndex>\r\n", cnt );
FilePrintf(hFile,"\t\t<ubArmourClass>%d</ubArmourClass>\r\n", Armour[cnt].ubArmourClass );
FilePrintf(hFile,"\t\t<ubProtection>%d</ubProtection>\r\n", Armour[cnt].ubProtection );
FilePrintf(hFile,"\t\t<ubCoverage>%d</ubCoverage>\r\n", Armour[cnt].ubCoverage );
FilePrintf(hFile,"\t\t<ubDegradePercent>%d</ubDegradePercent>\r\n", Armour[cnt].ubDegradePercent );
FilePrintf(hFile,"\t</ARMOUR>\r\n");