diff --git a/GameVersion.cpp b/GameVersion.cpp index f68e2e1b6..7e08a352f 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -23,7 +23,7 @@ INT16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - INT16 zVersionLabel[256] = { L"Release v1.13.254" }; + INT16 zVersionLabel[256] = { L"Release v1.13.261" }; #endif diff --git a/Strategic/Auto Resolve.cpp b/Strategic/Auto Resolve.cpp index 125a7ca72..b6047a2e6 100644 --- a/Strategic/Auto Resolve.cpp +++ b/Strategic/Auto Resolve.cpp @@ -4721,7 +4721,7 @@ void ProcessBattleFrame() iMercsLeft--; while( !found ) { - iRandom = PreRandom( iMercs ); + iRandom = Random( iMercs ); pAttacker = &gpMercs[ iRandom ]; if( !(pAttacker->uiFlags & CELL_PROCESSED ) ) { @@ -4735,7 +4735,7 @@ void ProcessBattleFrame() iCivsLeft--; while( !found ) { - iRandom = PreRandom( iCivs ); + iRandom = Random( iCivs ); pAttacker = &gpCivs[ iRandom ]; if( !(pAttacker->uiFlags & CELL_PROCESSED ) ) { @@ -4749,7 +4749,7 @@ void ProcessBattleFrame() iEnemiesLeft--; while( !found ) { - iRandom = PreRandom( iEnemies ); + iRandom = Random( iEnemies ); pAttacker = &gpEnemies[ iRandom ]; if( !(pAttacker->uiFlags & CELL_PROCESSED ) ) {