- before deciding anything, stop cowering animation
- before deciding anything, stop giving aid animation
- before deciding to raise weapon, check if weapon can be raised
- simplified scope check
- removed duplicate code in Red AI

Added missing actions to gzActionStr[].
Fixed OKLIFE checks.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-01-25 19:02:53 +00:00
parent 17fee15f2b
commit 1455409057
10 changed files with 189 additions and 126 deletions
+1 -1
View File
@@ -584,7 +584,7 @@ void HourlyDisabilityUpdate( )
{
// don't do this if we are at low health, or in combat, or travelling, or a patient or doctor
// only do this if we are rather healed
if ( pSoldier->stats.bLife > OKLIFE && pSoldier->stats.bLifeMax > 0 && (FLOAT)(pSoldier->stats.bLife) / (FLOAT)(pSoldier->stats.bLifeMax) > 0.9f
if ( pSoldier->stats.bLife >= OKLIFE && pSoldier->stats.bLifeMax > 0 && (FLOAT)(pSoldier->stats.bLife) / (FLOAT)(pSoldier->stats.bLifeMax) > 0.9f
&& !pSoldier->flags.fBetweenSectors && !gTacticalStatus.fEnemyInSector
&& !IS_PATIENT( pSoldier->bAssignment ) && pSoldier->bAssignment != IN_TRANSIT )
{