mirror of
https://github.com/1dot13/source.git
synced 2026-08-05 14:00:23 +02:00
AI:
- before deciding anything, stop cowering animation - before deciding anything, stop giving aid animation - before deciding to raise weapon, check if weapon can be raised - simplified scope check - removed duplicate code in Red AI Added missing actions to gzActionStr[]. Fixed OKLIFE checks. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -584,7 +584,7 @@ void HourlyDisabilityUpdate( )
|
||||
{
|
||||
// don't do this if we are at low health, or in combat, or travelling, or a patient or doctor
|
||||
// only do this if we are rather healed
|
||||
if ( pSoldier->stats.bLife > OKLIFE && pSoldier->stats.bLifeMax > 0 && (FLOAT)(pSoldier->stats.bLife) / (FLOAT)(pSoldier->stats.bLifeMax) > 0.9f
|
||||
if ( pSoldier->stats.bLife >= OKLIFE && pSoldier->stats.bLifeMax > 0 && (FLOAT)(pSoldier->stats.bLife) / (FLOAT)(pSoldier->stats.bLifeMax) > 0.9f
|
||||
&& !pSoldier->flags.fBetweenSectors && !gTacticalStatus.fEnemyInSector
|
||||
&& !IS_PATIENT( pSoldier->bAssignment ) && pSoldier->bAssignment != IN_TRANSIT )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user