- before deciding anything, stop cowering animation
- before deciding anything, stop giving aid animation
- before deciding to raise weapon, check if weapon can be raised
- simplified scope check
- removed duplicate code in Red AI

Added missing actions to gzActionStr[].
Fixed OKLIFE checks.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-01-25 19:02:53 +00:00
parent 17fee15f2b
commit 1455409057
10 changed files with 189 additions and 126 deletions
+10 -1
View File
@@ -339,6 +339,15 @@ CHAR8 gzActionStr[][ 30 ] =
"TRAVERSE DOWN",
"OFFER SURRENDER",
"RAISE GUN",
"STEAL MOVE",
"RELOAD GUN"
"JUMP WINDOW",
"FREE PRISONER",
"USE SKILL",
"DOCTOR",
"DOCTOR SELF",
"SELFDETONATE",
"STOP MEDIC",
};
CHAR8 gzDirectionStr[][ 30 ] =
@@ -6847,7 +6856,7 @@ void RemoveCapturedEnemiesFromSectorInfo( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
if ( (pTeamSoldier->usSoldierFlagMask & SOLDIER_POW) && !(pTeamSoldier->flags.uiStatusFlags & SOLDIER_DEAD) )
{
// if we arrive here and the guy has lifepoints < OKLIFE, something is very odd... better take him prisoner and remove him anyway
//if ( pTeamSoldier->stats.bLife > OKLIFE && pTeamSoldier->stats.bLife != 0 )
//if ( pTeamSoldier->stats.bLife >= OKLIFE && pTeamSoldier->stats.bLife != 0 )
{
// officers and generals are 'special' prisoners...
if ( pTeamSoldier->usSoldierFlagMask & SOLDIER_VIP )