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AI:
- before deciding anything, stop cowering animation - before deciding anything, stop giving aid animation - before deciding to raise weapon, check if weapon can be raised - simplified scope check - removed duplicate code in Red AI Added missing actions to gzActionStr[]. Fixed OKLIFE checks. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -4343,3 +4343,19 @@ BOOLEAN NorthSpot(INT32 sSpot, INT8 bLevel)
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return FALSE;
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}
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// use soldier AI - merc bodytype, no robots/tanks/boxers/etc
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BOOLEAN SoldierAI(SOLDIERTYPE *pSoldier)
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{
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CHECKF(pSoldier);
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if (!IS_MERC_BODY_TYPE(pSoldier) ||
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pSoldier->aiData.bNeutral ||
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pSoldier->flags.uiStatusFlags & SOLDIER_BOXER ||
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ARMED_VEHICLE(pSoldier) ||
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pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ||
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AM_A_ROBOT(pSoldier))
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return FALSE;
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return TRUE;
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}
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