- before deciding anything, stop cowering animation
- before deciding anything, stop giving aid animation
- before deciding to raise weapon, check if weapon can be raised
- simplified scope check
- removed duplicate code in Red AI

Added missing actions to gzActionStr[].
Fixed OKLIFE checks.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-01-25 19:02:53 +00:00
parent 17fee15f2b
commit 1455409057
10 changed files with 189 additions and 126 deletions
+16
View File
@@ -4343,3 +4343,19 @@ BOOLEAN NorthSpot(INT32 sSpot, INT8 bLevel)
return FALSE;
}
// use soldier AI - merc bodytype, no robots/tanks/boxers/etc
BOOLEAN SoldierAI(SOLDIERTYPE *pSoldier)
{
CHECKF(pSoldier);
if (!IS_MERC_BODY_TYPE(pSoldier) ||
pSoldier->aiData.bNeutral ||
pSoldier->flags.uiStatusFlags & SOLDIER_BOXER ||
ARMED_VEHICLE(pSoldier) ||
pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ||
AM_A_ROBOT(pSoldier))
return FALSE;
return TRUE;
}