- before deciding anything, stop cowering animation
- before deciding anything, stop giving aid animation
- before deciding to raise weapon, check if weapon can be raised
- simplified scope check
- removed duplicate code in Red AI

Added missing actions to gzActionStr[].
Fixed OKLIFE checks.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-01-25 19:02:53 +00:00
parent 17fee15f2b
commit 1455409057
10 changed files with 189 additions and 126 deletions
+1 -1
View File
@@ -3370,7 +3370,7 @@ BOOLEAN GetBestAoEGridNo(SOLDIERTYPE *pSoldier, INT32* pGridNo, INT16 aRadius, U
continue;
// dying or captured friends are 'helpless' anyway, we are willing to sacrifice them :-)
if ( uCheckFriends && pSoldier->bSide == pFriend->bSide && pFriend->stats.bLife > OKLIFE && !(pFriend->usSoldierFlagMask & SOLDIER_POW) )
if ( uCheckFriends && pSoldier->bSide == pFriend->bSide && pFriend->stats.bLife >= OKLIFE && !(pFriend->usSoldierFlagMask & SOLDIER_POW) )
{
// active friend, remember where he is so that we DON'T blow him up!
// this includes US, since we don't want to blow OURSELVES up either