- before deciding anything, stop cowering animation
- before deciding anything, stop giving aid animation
- before deciding to raise weapon, check if weapon can be raised
- simplified scope check
- removed duplicate code in Red AI

Added missing actions to gzActionStr[].
Fixed OKLIFE checks.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8740 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-01-25 19:02:53 +00:00
parent 17fee15f2b
commit 1455409057
10 changed files with 189 additions and 126 deletions
+1 -1
View File
@@ -508,7 +508,7 @@ BOOLEAN DoctorIsPresent( SOLDIERTYPE * pPatient, BOOLEAN fOnDoctorAssignmentChec
continue; // NEXT!!!
}
if (pMedic->stats.bLife > OKLIFE && !(pMedic->bCollapsed) && pMedic->stats.bMedical > 0 && (NUM_SKILL_TRAITS( pMedic, DOCTOR_NT ) >= gSkillTraitValues.ubDONumberTraitsNeededForSurgery))
if (pMedic->stats.bLife >= OKLIFE && !(pMedic->bCollapsed) && pMedic->stats.bMedical > 0 && (NUM_SKILL_TRAITS( pMedic, DOCTOR_NT ) >= gSkillTraitValues.ubDONumberTraitsNeededForSurgery))
{
fDoctorHasBeenFound = TRUE;
}