Revamped <scrounging>-tag of Backgrounds.xml: instead of hoarding items, mercs steal small amounts of money from the locals, which can lower loyalty.

For more info, see http://thepit.ja-galaxy-forum.com/index.php?t=msg&th=21308&goto=358321&#msg_358321

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8699 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-10-22 21:46:53 +00:00
parent e1657cefb7
commit 14619a22cc
15 changed files with 353 additions and 149 deletions
+83
View File
@@ -20327,6 +20327,89 @@ FLOAT SOLDIERTYPE::GetAdministrationModifier()
return 1.0f;
}
// Flugente: those with the <scrounging> background occasionally steal money from the locals
UINT8 SOLDIERTYPE::GetThiefStealMoneyChance()
{
if ( this->stats.bLife < OKLIFE )
return 0;
UINT32 val = 1 * EffectiveAgility( this, FALSE ) + 8 * EffectiveDexterity( this, FALSE ) + 10 * EffectiveExpLevel( this, FALSE );
// personality/disability modifiers
FLOAT persmodifier = 1.0f;
//if ( DoesMercHaveDisability( this, HEAT_INTOLERANT ) ) persmodifier -= 0.20f;
//if ( DoesMercHaveDisability( this, NERVOUS ) ) persmodifier -= 0.20f;
//if ( DoesMercHaveDisability( this, CLAUSTROPHOBIC ) ) persmodifier -= 0.20f;
//if ( DoesMercHaveDisability( this, NONSWIMMER ) ) persmodifier -= 0.20f;
//if ( DoesMercHaveDisability( this, FEAR_OF_INSECTS ) ) persmodifier -= 0.20f;
if ( DoesMercHaveDisability( this, FORGETFUL ) ) persmodifier -= 0.12f;
//if ( DoesMercHaveDisability( this, PSYCHO ) ) persmodifier -= 0.20f;
//if ( DoesMercHaveDisability( this, DEAF ) ) persmodifier -= 0.15f;
if ( DoesMercHaveDisability( this, SHORTSIGHTED ) ) persmodifier -= 0.30f;
//if ( DoesMercHaveDisability( this, HEMOPHILIAC ) ) persmodifier -= 0.20f;
//if ( DoesMercHaveDisability( this, AFRAID_OF_HEIGHTS ) ) persmodifier -= 0.20f;
//if ( DoesMercHaveDisability( this, SELF_HARM ) ) persmodifier -= 0.20f;
if ( gGameOptions.fNewTraitSystem )
{
if ( DoesMercHavePersonality( this, CHAR_TRAIT_SOCIABLE ) ) persmodifier += 0.25f;
if ( DoesMercHavePersonality( this, CHAR_TRAIT_LONER ) ) persmodifier -= 0.05f;
if ( DoesMercHavePersonality( this, CHAR_TRAIT_OPTIMIST ) ) persmodifier += 0.05f;
if ( DoesMercHavePersonality( this, CHAR_TRAIT_ASSERTIVE ) ) persmodifier += 0.15f;
//if ( DoesMercHavePersonality( this, CHAR_TRAIT_INTELLECTUAL ) ) persmodifier += 0.15f;
//if ( DoesMercHavePersonality( this, CHAR_TRAIT_PRIMITIVE ) ) persmodifier -= 0.15f;
if ( DoesMercHavePersonality( this, CHAR_TRAIT_AGGRESSIVE ) ) persmodifier -= 0.15f;
if ( DoesMercHavePersonality( this, CHAR_TRAIT_PHLEGMATIC ) ) persmodifier -= 0.05f;
if ( DoesMercHavePersonality( this, CHAR_TRAIT_DAUNTLESS ) ) persmodifier -= 0.13f;
//if ( DoesMercHavePersonality( this, CHAR_TRAIT_PACIFIST ) ) persmodifier -= 0.03f;
//if ( DoesMercHavePersonality( this, CHAR_TRAIT_MALICIOUS ) ) persmodifier -= 0.13f;
if ( DoesMercHavePersonality( this, CHAR_TRAIT_SHOWOFF ) ) persmodifier -= 0.08f;
if ( DoesMercHavePersonality( this, CHAR_TRAIT_COWARD ) ) persmodifier -= 0.25f;
}
UINT32 totalvalue = val * persmodifier / 10.0f;
ReducePointsForFatigue( this, &totalvalue );
totalvalue = min( 100, max( 0, totalvalue ) );
return totalvalue;
}
UINT8 SOLDIERTYPE::GetThiefEvadeDetectionChance()
{
if ( this->stats.bLife < OKLIFE )
return 0;
// the theoretical unboosted maximum is 1100, yet we treat it like 1000 - effectively you can boost stealth gear to give you a serious edge
UINT32 val = 250 + 5 * EffectiveExpLevel( this, FALSE ) + 5 * EffectiveAgility( this, FALSE ) + 3 * GetWornStealth( this );
ReducePointsForFatigue( this, &val );
// personality/disability modifiers
FLOAT persmodifier = 1.0f;
//if ( DoesMercHaveDisability( this, HEAT_INTOLERANT ) ) persmodifier -= 0.20f;
if ( DoesMercHaveDisability( this, NERVOUS ) ) persmodifier -= 0.04f;
//if ( DoesMercHaveDisability( this, CLAUSTROPHOBIC ) ) persmodifier -= 0.20f;
//if ( DoesMercHaveDisability( this, NONSWIMMER ) ) persmodifier -= 0.20f;
//if ( DoesMercHaveDisability( this, FEAR_OF_INSECTS ) ) persmodifier -= 0.20f;
//if ( DoesMercHaveDisability( this, FORGETFUL ) ) persmodifier -= 0.50f;
//if ( DoesMercHaveDisability( this, PSYCHO ) ) persmodifier -= 0.20f;
if ( DoesMercHaveDisability( this, DEAF ) ) persmodifier -= 0.06f;
//if ( DoesMercHaveDisability( this, SHORTSIGHTED ) ) persmodifier -= 0.40f;
//if ( DoesMercHaveDisability( this, HEMOPHILIAC ) ) persmodifier -= 0.20f;
//if ( DoesMercHaveDisability( this, AFRAID_OF_HEIGHTS ) ) persmodifier -= 0.20f;
//if ( DoesMercHaveDisability( this, SELF_HARM ) ) persmodifier -= 0.20f;
UINT32 totalvalue = val * persmodifier / 10.0f;
ReducePointsForFatigue( this, &totalvalue );
totalvalue = min( 100, max( 0, totalvalue ) );
return totalvalue;
}
INT32 CheckBleeding( SOLDIERTYPE *pSoldier )
{
INT8 bBandaged; //,savedOurTurn;