diff --git a/Tactical/Inventory Choosing.cpp b/Tactical/Inventory Choosing.cpp index 4c2a6b6d6..03ca11ebe 100644 --- a/Tactical/Inventory Choosing.cpp +++ b/Tactical/Inventory Choosing.cpp @@ -1730,7 +1730,7 @@ void ChooseFaceGearForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp ) if ( usItem > 0 ) { CreateItem( usItem, (INT8)(70+Random(31)), &(pp->Inv[ HEAD1POS ]) ); - pp->Inv[ HEAD2POS ].fFlags |= OBJECT_UNDROPPABLE; + pp->Inv[ HEAD1POS ].fFlags |= OBJECT_UNDROPPABLE; } } } @@ -2070,10 +2070,10 @@ if ( gGameSettings.fOptions[TOPTION_DROP_ALL] ) { ENEMYAMMODROPRATE = 100; ENEMYGRENADEDROPRATE = 100; - ENEMYEQUIPDROPRATE = 50; + ENEMYEQUIPDROPRATE = 100; // WANNE: Changed from 50 to 100, because DROP ALL should mean DROP ALL! MILITIAAMMODROPRATE = 100; MILITIAGRENADEDROPRATE = 100; - MILITIAEQUIPDROPRATE = 50; + MILITIAEQUIPDROPRATE = 100; // WANNE: Changed from 50 to 100, because DROP ALL should mean DROP ALL! } else {