From 146230752ee7796c40fee58c4b3ccb344fd3ab97 Mon Sep 17 00:00:00 2001 From: Wanne Date: Sat, 25 Aug 2007 15:46:05 +0000 Subject: [PATCH] - Bugfix in ChooseFaceGearForSoldierCreateStruct(). Wrong HeadPos was set. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1278 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- Tactical/Inventory Choosing.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Tactical/Inventory Choosing.cpp b/Tactical/Inventory Choosing.cpp index 4c2a6b6d6..03ca11ebe 100644 --- a/Tactical/Inventory Choosing.cpp +++ b/Tactical/Inventory Choosing.cpp @@ -1730,7 +1730,7 @@ void ChooseFaceGearForSoldierCreateStruct( SOLDIERCREATE_STRUCT *pp ) if ( usItem > 0 ) { CreateItem( usItem, (INT8)(70+Random(31)), &(pp->Inv[ HEAD1POS ]) ); - pp->Inv[ HEAD2POS ].fFlags |= OBJECT_UNDROPPABLE; + pp->Inv[ HEAD1POS ].fFlags |= OBJECT_UNDROPPABLE; } } } @@ -2070,10 +2070,10 @@ if ( gGameSettings.fOptions[TOPTION_DROP_ALL] ) { ENEMYAMMODROPRATE = 100; ENEMYGRENADEDROPRATE = 100; - ENEMYEQUIPDROPRATE = 50; + ENEMYEQUIPDROPRATE = 100; // WANNE: Changed from 50 to 100, because DROP ALL should mean DROP ALL! MILITIAAMMODROPRATE = 100; MILITIAGRENADEDROPRATE = 100; - MILITIAEQUIPDROPRATE = 50; + MILITIAEQUIPDROPRATE = 100; // WANNE: Changed from 50 to 100, because DROP ALL should mean DROP ALL! } else {