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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -21,17 +21,17 @@ void InitEditorBuildingsToolbar();
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//Selection method callbacks
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//Building utility functions
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void UpdateBuildingsInfo();
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void KillBuilding( UINT32 iMapIndex );
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void KillBuilding( INT32 iMapIndex );
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typedef struct BUILDINGLAYOUTNODE
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{
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struct BUILDINGLAYOUTNODE *next;
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INT16 sGridNo;
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INT32 sGridNo;
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}BUILDINGLAYOUTNODE;
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extern BUILDINGLAYOUTNODE *gpBuildingLayoutList;
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extern INT16 gsBuildingLayoutAnchorGridNo;
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extern INT32 gsBuildingLayoutAnchorGridNo;
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//The first step is copying a building. After that, it either must be pasted or moved.
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void CopyBuilding( INT32 iMapIndex );
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