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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -12,7 +12,7 @@ typedef struct{
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UINT16 *pusItemIndex; //a dynamic array of Item indices
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UINT32 uiBuffer; //index of buffer
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UINT32 uiItemType; //Weapons, ammo, armour, explosives, equipment
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INT32 sWidth, sHeight; //width and height of buffer
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INT16 sWidth, sHeight; //width and height of buffer
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//Kaiden: was previously INT16 - Fix for number of items capped by class
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INT16 sNumItems; //total number of items in the current class of item.
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INT16 sSelItemIndex; //currently selected item index.
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@@ -39,8 +39,8 @@ void DisplayItemStatistics();
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void DetermineItemsScrolling();
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//User actions
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void AddSelectedItemToWorld( INT16 sGridNo );
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void HandleRightClickOnItem( INT16 sGridNo );
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void AddSelectedItemToWorld( INT32 sGridNo );
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void HandleRightClickOnItem( INT32 sGridNo );
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void DeleteSelectedItem();
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void ShowSelectedItem();
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void HideSelectedItem();
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