**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+3 -3
View File
@@ -231,7 +231,7 @@ void Fill( INT32 x, INT32 y )
maxCount = Count;
iMapIndex = y * WORLD_COLS + x;
if( !GridNoOnVisibleWorldTile( (INT16)iMapIndex ) )
if( !GridNoOnVisibleWorldTile( iMapIndex ) )
{
Count--;
return;
@@ -266,7 +266,7 @@ void Fill( INT32 x, INT32 y )
}
void TerrainFill( UINT32 iMapIndex )
void TerrainFill( INT32 iMapIndex )
{
INT16 sX, sY;
//determine what we should be looking for to replace...
@@ -276,7 +276,7 @@ void TerrainFill( UINT32 iMapIndex )
if( guiSearchType == CurrentPaste )
return;
ConvertGridNoToXY( (INT16)iMapIndex, &sX, &sY );
ConvertGridNoToXY( iMapIndex, &sX, &sY );
Count = 0;