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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -231,7 +231,7 @@ void Fill( INT32 x, INT32 y )
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maxCount = Count;
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iMapIndex = y * WORLD_COLS + x;
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if( !GridNoOnVisibleWorldTile( (INT16)iMapIndex ) )
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if( !GridNoOnVisibleWorldTile( iMapIndex ) )
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{
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Count--;
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return;
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@@ -266,7 +266,7 @@ void Fill( INT32 x, INT32 y )
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}
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void TerrainFill( UINT32 iMapIndex )
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void TerrainFill( INT32 iMapIndex )
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{
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INT16 sX, sY;
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//determine what we should be looking for to replace...
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@@ -276,7 +276,7 @@ void TerrainFill( UINT32 iMapIndex )
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if( guiSearchType == CurrentPaste )
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return;
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ConvertGridNoToXY( (INT16)iMapIndex, &sX, &sY );
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ConvertGridNoToXY( iMapIndex, &sX, &sY );
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Count = 0;
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