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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -33,16 +33,20 @@ void SelectFileDialogYPos( UINT16 usRelativeYPos );
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void BuildFilenameWithCoordinate();
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void BuildCoordinateWithFilename();
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BOOLEAN ExtractFilenameFromFields();
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BOOLEAN ValidCoordinate();
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BOOLEAN ValidFilename();
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BOOLEAN ExternalLoadMap( STR16 szFilename );
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BOOLEAN ExternalSaveMap( STR16 szFilename );
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//dnl ch36 200909
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BOOLEAN ExtractFilenameFromFields(void);
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//dnl ch31 150909
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#define ValidFilename() ValidMapFileName(gzFilename)
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BOOLEAN ValidMapFileName(STR16 szFilename);
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//dnl ch37 200909
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BOOLEAN ExternalLoadMap(STR16 szFilename);
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BOOLEAN ExternalSaveMap(STR16 szFilename);
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extern BOOLEAN gfErrorCatch;
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extern CHAR16 gzErrorCatchString[ 256 ];
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#define FILENAME_BUFLEN (20 + 4 + 1)//dnl ch39 190909 +4 is for ".dat", +1 is for '\0'
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#endif
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#endif
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