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** Big Maps Projects code (incl. Multiplayer v1.5 **
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- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+8 -8
View File
@@ -23,15 +23,15 @@ void DecSmartWindowUIValue();
void IncSmartBrokenWallUIValue();
void DecSmartBrokenWallUIValue();
BOOLEAN CalcWallInfoUsingSmartMethod( UINT32 iMapIndex, UINT16 *pusWallType, UINT16 *pusIndex );
BOOLEAN CalcDoorInfoUsingSmartMethod( UINT32 iMapIndex, UINT16 *pusDoorType, UINT16 *pusIndex );
BOOLEAN CalcWindowInfoUsingSmartMethod( UINT32 iMapIndex, UINT16 *pusWallType, UINT16 *pusIndex );
BOOLEAN CalcBrokenWallInfoUsingSmartMethod( UINT32 iMapIndex, UINT16 *pusWallType, UINT16 *pusIndex );
BOOLEAN CalcWallInfoUsingSmartMethod( INT32 iMapIndex, UINT16 *pusWallType, UINT16 *pusIndex );
BOOLEAN CalcDoorInfoUsingSmartMethod( INT32 iMapIndex, UINT16 *pusDoorType, UINT16 *pusIndex );
BOOLEAN CalcWindowInfoUsingSmartMethod( INT32 iMapIndex, UINT16 *pusWallType, UINT16 *pusIndex );
BOOLEAN CalcBrokenWallInfoUsingSmartMethod( INT32 iMapIndex, UINT16 *pusWallType, UINT16 *pusIndex );
void PasteSmartWall( UINT32 iMapIndex );
void PasteSmartDoor( UINT32 iMapIndex );
void PasteSmartWindow( UINT32 iMapIndex );
void PasteSmartBrokenWall( UINT32 iMapIndex );
void PasteSmartWall( INT32 iMapIndex );
void PasteSmartDoor( INT32 iMapIndex );
void PasteSmartWindow( INT32 iMapIndex );
void PasteSmartBrokenWall( INT32 iMapIndex );
extern UINT8 gubDoorUIValue;
extern UINT8 gubWindowUIValue;