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** Big Maps Projects code (incl. Multiplayer v1.5 **
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- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+6 -6
View File
@@ -14,15 +14,15 @@
void SmoothAllTerrainWorld( void );
void SmoothTerrain(int gridno, int origType, UINT16 *piNewTile, BOOLEAN fForceSmooth );
void SmoothTerrain(INT32 GridNo, INT32 origType, UINT16 *piNewTile, BOOLEAN fForceSmooth );
void SmoothTerrainRadius( UINT32 iMapIndex, UINT32 uiCheckType, UINT8 ubRadius, BOOLEAN fForceSmooth );
void SmoothTerrainRadius( INT32 iMapIndex, UINT32 uiCheckType, UINT8 ubRadius, BOOLEAN fForceSmooth );
void SmoothTerrainWorld( UINT32 uiCheckType );
void SmoothWaterTerrain( int gridno, int origType, UINT16 *piNewTile, BOOLEAN fForceSmooth );
void SmoothAllTerrainTypeRadius( UINT32 iMapIndex, UINT8 ubRadius, BOOLEAN fForceSmooth );
void SmoothWaterTerrain( INT32 GridNo, INT32 origType, UINT16 *piNewTile, BOOLEAN fForceSmooth );
void SmoothAllTerrainTypeRadius( INT32 iMapIndex, UINT8 ubRadius, BOOLEAN fForceSmooth );
void SmoothExitGrid(int gridno, UINT16 *piNewTile, BOOLEAN fForceSmooth );
void SmoothExitGridRadius( INT16 sMapIndex, UINT8 ubRadius );
void SmoothExitGrid(INT32 GridNo, UINT16 *piNewTile, BOOLEAN fForceSmooth );
void SmoothExitGridRadius( INT32 sMapIndex, UINT8 ubRadius );
#endif
#endif