**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+12 -3
View File
@@ -61,6 +61,7 @@
#include "Multilingual Text Code Generator.h"
#include "editscreen.h"
#endif
#include "MPXmlTeams.hpp"
#include "Sector Summary.h"
extern INT16 APBPConstants[TOTAL_APBP_VALUES] = {0};
@@ -575,6 +576,11 @@ BOOLEAN LoadExternalGameplayData(STR directoryName)
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
THROWIFFALSE(ReadInUniforms(fileName), UNIFORMCOLORSFILENAME);
strcpy(fileName, directoryName);
strcat(fileName, MULTIPLAYERTEAMSFILENAME);
DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("LoadExternalGameplayData, fileName = %s", fileName));
mpTeams.ReadInMPTeams(fileName);
return TRUE;
}
@@ -603,9 +609,9 @@ UINT32 InitializeJA2(void)
// Init JA2 sounds
InitJA2Sound( );
gsRenderCenterX = 805;
gsRenderCenterY = 805;
//dnl ch54 111009
//gsRenderCenterX = 805;
//gsRenderCenterY = 805;
// Init data
InitializeSystemVideoObjects( );
@@ -702,12 +708,15 @@ UINT32 InitializeJA2(void)
#endif
#ifdef JA2BETAVERSION
#ifdef JA2EDITOR
// CHECK COMMANDLINE FOR SPECIAL UTILITY
if ( strcmp( gzCommandLine, "-DOMAPS" ) == 0 )
{
GenerateAllMapsInit();//dnl ch49 061009
return( MAPUTILITY_SCREEN );
}
#endif
#endif
#ifdef JA2BETAVERSION
//This allows the QuickSave Slots to be autoincremented, ie everytime the user saves, there will be a new quick save file