**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+6 -5
View File
@@ -50,7 +50,7 @@
#include "connect.h"
#include "fresh_header.h"
#include "Encrypted File.h"
#include "InterfaceItemImages.h"
#include <sstream>
//
@@ -1254,9 +1254,10 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
pItem = &Item[ usItem ];
GetVideoObject( &hVObject, GetInterfaceGraphicForItem( pItem ) );
if(pItem->ubGraphicNum < hVObject->usNumberOfObjects)
UINT16 usGraphicNum = g_bUsePngItemImages ? 0 : pItem->ubGraphicNum;
if(usGraphicNum < hVObject->usNumberOfObjects)
{
pTrav = &(hVObject->pETRLEObject[ pItem->ubGraphicNum ] );
pTrav = &(hVObject->pETRLEObject[ usGraphicNum ] );
}
else
{
@@ -1273,9 +1274,9 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
sCenY = PosY + ( abs( WEAPONBOX_SIZE_Y - usHeight ) / 2 ) - pTrav->sOffsetY;
//blt the shadow of the item
if(gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ]) BltVideoObjectOutlineShadowFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), pItem->ubGraphicNum, sCenX-2, sCenY+2);
if(gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ]) BltVideoObjectOutlineShadowFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), usGraphicNum, sCenX-2, sCenY+2);
//blt the item
BltVideoObjectOutlineFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), pItem->ubGraphicNum, sCenX, sCenY, 0, FALSE );
BltVideoObjectOutlineFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), usGraphicNum, sCenX, sCenY, 0, FALSE );
//if there are more then 1 piece of equipment in the current slot, display how many there are