mirror of
https://github.com/1dot13/source.git
synced 2026-08-26 14:30:26 +02:00
**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -50,7 +50,7 @@
|
||||
#include "connect.h"
|
||||
#include "fresh_header.h"
|
||||
#include "Encrypted File.h"
|
||||
|
||||
#include "InterfaceItemImages.h"
|
||||
#include <sstream>
|
||||
|
||||
//
|
||||
@@ -1254,9 +1254,10 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
|
||||
|
||||
pItem = &Item[ usItem ];
|
||||
GetVideoObject( &hVObject, GetInterfaceGraphicForItem( pItem ) );
|
||||
if(pItem->ubGraphicNum < hVObject->usNumberOfObjects)
|
||||
UINT16 usGraphicNum = g_bUsePngItemImages ? 0 : pItem->ubGraphicNum;
|
||||
if(usGraphicNum < hVObject->usNumberOfObjects)
|
||||
{
|
||||
pTrav = &(hVObject->pETRLEObject[ pItem->ubGraphicNum ] );
|
||||
pTrav = &(hVObject->pETRLEObject[ usGraphicNum ] );
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1273,9 +1274,9 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
|
||||
sCenY = PosY + ( abs( WEAPONBOX_SIZE_Y - usHeight ) / 2 ) - pTrav->sOffsetY;
|
||||
|
||||
//blt the shadow of the item
|
||||
if(gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ]) BltVideoObjectOutlineShadowFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), pItem->ubGraphicNum, sCenX-2, sCenY+2);
|
||||
if(gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ]) BltVideoObjectOutlineShadowFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), usGraphicNum, sCenX-2, sCenY+2);
|
||||
//blt the item
|
||||
BltVideoObjectOutlineFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), pItem->ubGraphicNum, sCenX, sCenY, 0, FALSE );
|
||||
BltVideoObjectOutlineFromIndex( FRAME_BUFFER, GetInterfaceGraphicForItem( pItem ), usGraphicNum, sCenX, sCenY, 0, FALSE );
|
||||
|
||||
|
||||
//if there are more then 1 piece of equipment in the current slot, display how many there are
|
||||
|
||||
Reference in New Issue
Block a user