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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1117,7 +1117,8 @@ INT32 AnyFreeBigEnoughPocket(MERCPROFILESTRUCT *pProfile, INVNODE *tInv)
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return(-1);
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}
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#include "VFS/vfs.h"
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#include "VFS/vfs_settings.h"
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void WriteOutCurrentImpCharacter( INT32 iProfileId )
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{
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("WriteOutCurrentImpCharacter: IMP.dat"));
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@@ -1131,6 +1132,7 @@ void WriteOutCurrentImpCharacter( INT32 iProfileId )
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DebugMsg (TOPIC_JA2,DBG_LEVEL_3,String("WriteOutCurrentImpCharacter: Nickname.dat"));
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#ifndef USE_VFS
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char zFileName[13];
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char temp;
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@@ -1139,6 +1141,17 @@ void WriteOutCurrentImpCharacter( INT32 iProfileId )
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temp = (char) gMercProfiles[iProfileId].zNickname[i];
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zFileName[i] = temp;
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}
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#else
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char zFileName[32];
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if(vfs::Settings::getUseUnicode())
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{
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strncpy(zFileName, utf8string::as_utf8(gMercProfiles[iProfileId].zNickname,10).c_str(), 32);
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}
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else
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{
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utf8string::narrow(gMercProfiles[iProfileId].zNickname, 10, zFileName, 32);
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}
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#endif
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// Changed by ADB, rev 1513
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//strcat(zFileName,IMP_FILENAME_SUFFIX);
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