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** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -241,7 +241,7 @@ BOOLEAN CPostalService::DeliverShipment(UINT16 usShipmentID)
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static UINT8 ubShipmentsSinceNoBribes = 0;
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BOOLEAN fPablosStoleLastItem = FALSE;
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UINT32 uiStolenCount = 0;
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INT16 sMapPos;
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UINT32 sMapPos;
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BOOLEAN fPablosStoleSomething = FALSE;
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if( usShipmentID > _UsedShipmentIDList.size() ||
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@@ -878,7 +878,7 @@ BOOLEAN CPostalService::SaveShipmentListToSaveGameFile(HWFILE hFile)
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return TRUE;
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}
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UINT16 CPostalService::AddDestination(UINT32 uiIndex, UINT8 ubMapX, UINT8 ubMapY, UINT8 ubMapZ, INT16 sGridNo, STR16 pszName)
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UINT16 CPostalService::AddDestination(UINT32 uiIndex, UINT8 ubMapX, UINT8 ubMapY, UINT8 ubMapZ, UINT32 sGridNo, STR16 pszName)
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{
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UINT16 usNewID=1;
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// We need to find an ID first
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