**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+25 -22
View File
@@ -290,11 +290,11 @@ BOOLEAN InitMainMenu( )
is_networked = FALSE;
#ifdef USE_VFS
// remove Multiplayer profile if it exists
vfs::CProfileStack *PS = GetVFS()->GetProfileStack();
vfs::CVirtualProfile *pProf = PS->GetProfile("_MULTIPLAYER");
if( pProf && (pProf == PS->TopProfile()) )
vfs::CProfileStack *PS = getVFS()->getProfileStack();
vfs::CVirtualProfile *pProf = PS->getProfile("_MULTIPLAYER");
if( pProf && (pProf == PS->topProfile()) )
{
THROWIFFALSE(PS->PopProfile(), "Leaving Multiplayer mode : Could not remove \"_MULTIPLAYER\" profile");
THROWIFFALSE(PS->popProfile(), "Leaving Multiplayer mode : Could not remove \"_MULTIPLAYER\" profile");
}
#endif
@@ -443,49 +443,52 @@ void MenuButtonCallback(GUI_BUTTON *btn,INT32 reason)
if( gbHandledMainMenu == NEW_GAME )
{
if(is_networked)
{
is_networked = FALSE;
giMAXIMUM_NUMBER_OF_PLAYER_SLOTS = CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS;
// Snap: UN-Init MP save game directory
giMAXIMUM_NUMBER_OF_PLAYER_SLOTS = CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS;
if(is_networked)
{
is_networked = FALSE;
// Snap: UN-Init MP save game directory
if ( !InitSaveDir() )
{
//if something didnt work, dont even know how to make error code...//hayden
}
}
;
};
SetMainMenuExitScreen( GAME_INIT_OPTIONS_SCREEN );
}
else if (gbHandledMainMenu == NEW_MP_GAME)
{
is_networked = TRUE;
// WANNE - MP: Only reset this here, because otherwise after a MP game ends and a new starts, we would receive the files again.
fClientReceivedAllFiles = FALSE;
giMAXIMUM_NUMBER_OF_PLAYER_SLOTS = 7;
// Snap: Re-Init MP save game directory
if ( !InitSaveDir() )
{
// Snap: Re-Init MP save game directory
if ( !InitSaveDir() )
{
//if something didnt work, dont even know how to make error code...//hayden
}
//if something didnt work, dont even know how to make error code...//hayden
}
SetMainMenuExitScreen( MP_JOIN_SCREEN ); // OJW - 20081129
//SetMainMenuExitScreen( GAME_INIT_OPTIONS_SCREEN );
}
else if( gbHandledMainMenu == LOAD_GAME )
{
if(is_networked)
{
is_networked = FALSE;
// Snap: UN-Init MP save game directory
giMAXIMUM_NUMBER_OF_PLAYER_SLOTS = CODE_MAXIMUM_NUMBER_OF_PLAYER_SLOTS;
if(is_networked)
{
is_networked = FALSE;
// Snap: UN-Init MP save game directory
if ( !InitSaveDir() )
{
//if something didnt work, dont even know how to make error code...//hayden
}
}
}
if( gfKeyState[ ALT ] )
gfLoadGameUponEntry = TRUE;