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**********************************************************
** Big Maps Projects code (incl. Multiplayer v1.5 ** ********************************************************** - Merged Big Maps Project code from BMP+MP trunk (Revision: 3340) o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP - Before THIS merge, I made a branch of the existing 1.13 source o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src - Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago - I will add VS 2010 projects and solution file in the next few days git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1,5 +1,7 @@
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#pragma once
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#include "random.h"
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//this one just for structs, variables and functions used between the client and server scripts...
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extern char CLIENT_NAME[30];
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@@ -11,6 +13,8 @@ extern unsigned int setID;
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//extern char *fileToSendCopy;
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typedef struct
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{
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UINT8 client_num;
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@@ -48,7 +52,7 @@ typedef struct
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char client_name[30];
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char client_names[4][30];
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// OJW - added 20081204
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int client_edges[4];
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int client_edges[5];
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int client_teams[4];
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char server_name[30];
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//int cl_ops[4];
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@@ -67,6 +71,8 @@ typedef struct
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int RANDOM_MERCS;
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int random_mercs[7];
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char server_version[30];
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// OJW - added 20091024
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UINT32 random_table[MAX_PREGENERATED_NUMS];
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} settings_struct;
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// WANNE: FILE TRANSFER
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