**********************************************************

** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+7 -1
View File
@@ -1,5 +1,7 @@
#pragma once
#include "random.h"
//this one just for structs, variables and functions used between the client and server scripts...
extern char CLIENT_NAME[30];
@@ -11,6 +13,8 @@ extern unsigned int setID;
//extern char *fileToSendCopy;
typedef struct
{
UINT8 client_num;
@@ -48,7 +52,7 @@ typedef struct
char client_name[30];
char client_names[4][30];
// OJW - added 20081204
int client_edges[4];
int client_edges[5];
int client_teams[4];
char server_name[30];
//int cl_ops[4];
@@ -67,6 +71,8 @@ typedef struct
int RANDOM_MERCS;
int random_mercs[7];
char server_version[30];
// OJW - added 20091024
UINT32 random_table[MAX_PREGENERATED_NUMS];
} settings_struct;
// WANNE: FILE TRANSFER