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** Big Maps Projects code (incl. Multiplayer v1.5 **
**********************************************************
- Merged Big Maps Project code from BMP+MP trunk (Revision: 3340)
o Complete SVN Revision history: https://81.169.133.124/source/ja2/branches/Wanne/JA2%201.13%20MP
- Before THIS merge, I made a branch of the existing 1.13 source
o SVN Branch: https://81.169.133.124/source/ja2/branches/JA2_rev.3336/src
- Removed old VS 6.0 and VS 2003 project and solutions files, because compilation is broken long time ago
- I will add VS 2010 projects and solution file in the next few days

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3341 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2010-02-28 18:38:52 +00:00
parent a98c44ac78
commit 14750c6903
461 changed files with 23615 additions and 120157 deletions
+9 -9
View File
@@ -232,15 +232,15 @@ void ShutdownMemoryManager( void )
fclose( fp );
#else
CLog memLeak( L"MemLeakInfo.txt", true);
memLeak.Endl().Endl();
memLeak << ">>>>> MEMORY LEAK DETECTED!!! <<<<<" << CLog::endl;
memLeak << " " << guiMemAlloced << " bytes memory total was allocated" << CLog::endl;
memLeak << "- " << guiMemFreed << " bytes memory total was freed" << CLog::endl;
memLeak << "_______________________________________________" << CLog::endl;
memLeak << guiMemTotal << " bytes memory total STILL allocated" << CLog::endl;
memLeak << MemDebugCounter << " memory blocks still allocated" << CLog::endl;
memLeak << "guiScreenExitedFrom = " << gzJA2ScreenNames[ gMsgBox.uiExitScreen ] << CLog::endl;
memLeak.Endl().Endl();
memLeak.endl().endl();
memLeak << ">>>>> MEMORY LEAK DETECTED!!! <<<<<" << CLog::ENDL;
memLeak << " " << guiMemAlloced << " bytes memory total was allocated" << CLog::ENDL;
memLeak << "- " << guiMemFreed << " bytes memory total was freed" << CLog::ENDL;
memLeak << "_______________________________________________" << CLog::ENDL;
memLeak << guiMemTotal << " bytes memory total STILL allocated" << CLog::ENDL;
memLeak << MemDebugCounter << " memory blocks still allocated" << CLog::ENDL;
memLeak << "guiScreenExitedFrom = " << gzJA2ScreenNames[ gMsgBox.uiExitScreen ] << CLog::ENDL;
memLeak.endl().endl();
#endif
}
#endif